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	<title>The Think blog. &#187; Creativity</title>
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		<title>Flow and National Express East Coast win the Information Technology Excellence of the Year Award</title>
		<link>http://www.thinkflowinteractive.com/2009/02/24/flow-and-national-express-east-coast-win-the-information-technology-excellence-of-the-year-award/</link>
		<comments>http://www.thinkflowinteractive.com/2009/02/24/flow-and-national-express-east-coast-win-the-information-technology-excellence-of-the-year-award/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 16:54:40 +0000</pubDate>
		<dc:creator>Ian Worley</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Flow in the news]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=351</guid>
		<description><![CDATA[
 Emma Passey, Simon Pearson (National Express East Coast) and Ian
Worley (Flow Interactive) receiving the IT Excellence of the Year Award 

On Thursday evening, 19th February 2009, I was privileged to be at the Grosvenor House Hotel in London for the HSBC Rail Business Awards to co-receive the Information Technology Excellence of the Year Award for the new [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<dl id="attachment_357" class="wp-caption aligncenter" style="width: 510px; text-align: left;"><a href="http://www.thinkflowinteractive.com/wp-content/uploads/2009/02/it-excellence-national-express-east-coast_sm1.jpg"><img class="size-full wp-image-357" title=" IT Excellence Award - National Express East Coast" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/02/it-excellence-national-express-east-coast_sm1.jpg" alt="Emma Passey and Simon Pearson (National Express East Coast) along with Ian Worley (Flow Interactive) receiving the IT Excellence Award" width="500" height="335" /></a> <span style="line-height: 17px; color: #008080;">Emma Passey, Simon Pearson (National Express East Coast) and Ian<br />
Worley (Flow Interactive) receiving the IT Excellence of the Year Award</span> </dl>
</div>
<p>On Thursday evening, 19th February 2009, I was <span lang="EN-US">privileged</span><!--EndFragment--> to be at the Grosvenor House Hotel in London for the <strong>HSBC Rail Business Awards</strong> to co-receive the <strong>Information Technology Excellence of the Year Award</strong> for the new <a title="National Express East Coast" href="http://www.nationalexpresseastcoast.com/" target="_blank"><strong>National Express East Coast</strong></a><strong> (NXEC) booking engine and website</strong>.</p>
<p>As any of you reading this who have used the NXEC booking engine know, it <strong>dramatically simplifies the process of finding and buying rail tickets online</strong>...not just on NXEC routes, but <strong>for any train in the UK</strong>.  We have blogged before about the<strong> </strong><a title="GNER - Risk Free Innovation" href="http://www.thinkflowinteractive.com/2007/11/10/flow-project-gner-innovative-booking-engine-low-risk-project/" target="_blank"><strong>intuitive user interface</strong></a> and its cutting edge use of AJAX technology as well as the <a title="National Express East Coast: Great User Experience creates happy customers " href="http://www.thinkflowinteractive.com/2007/12/10/flow-pproject-national-express-east-coast-great-customer-feedback/" target="_blank"><strong>positive customer feedback</strong></a> and <a title="National Express East Coast see 50% increase in conversion due to great User Experience" href="http://www.thinkflowinteractive.com/2008/08/06/national-express-east-coast-50-increase-in-conversion-rate/" target="_blank"><strong>improved business results</strong></a> for NXEC before.</p>
<p>We (and NXEC) have also received lots of accolades from customers and the industry about how great the new booking engine is.  So it fills us with a great sense of pride and accomplishment to receive this well-deserved acknowledgement from the Rail Industry for all the creativity and teamwork that went into making it happen.</p>
<p>It has been a long road, but the hard work and effort has paid off, not just because we won this award, but because we succeeded in creating <strong>a first-of-its-kind, innovative and successful new booking engine</strong> for trains that will <strong>set the standard for all that follow</strong>, in terms of business performance, ease of use and customer satisfaction. It is also a clear demonstration of how <strong>User-Centred Design makes a tangible difference</strong> to customers and business.</p>
<p>I just want to take a moment to thank the entire NXEC team from <strong>Flow</strong>:  <em>Simon Hatch, Alejandra Obregon, Martina Schell</em> and <em>Kelsey Smith</em>; our partners at<strong> </strong><a title="How Splendid" href="http://www.howsplendid.com/" target="_blank"><strong>Splendid</strong></a>: <em>Paul Bishop, Simon Parbutt, Alistair Thomson</em> and<em> Karl Wortmann</em>; the team at <strong><a title="Atos Origin Global Homepage" href="http://www.atosorigin.com/en-us/" target="_blank">A</a></strong><strong><a title="Atos Origin Global Homepage" href="http://www.atosorigin.com/en-us/" target="_blank">tos Origin</a></strong> who built it:  <em>Graham Bodman, Richard Phillpot, Ian Collier, Eleanor Waldron</em> and <em>Chris Rees</em>; and the team at <strong><a title="Tullow Warren Marshall" href="http://www.tmw.co.uk/" target="_blank">Tullo Marshall Warren (TMW)</a></strong> for bringing the marketing website together.</p>
<p>But perhaps most importantly, I want to thank <em><strong>Emma Passey</strong></em> and the entire NXEC team for their vision, passion and perseverance.  We couldn't have done it without you!</p>
<h3><strong>Congratulations to everyone.</strong> A well deserved award!</h3>
<p>- Ian Worley, Director of User Experience at Flow Interactive</p>
<p>---------------------------------------------------------------------------</p>
<p><em>Download <strong>Case Studies</strong> about this project:</em></p>
<ul>
<li><em><a title="National Express East Coast Booking Engine" href="http://www.flow-interactive.com/pdf/GNER_BookingEngine_Case_Study.pdf" target="_blank">National Express East Coast Booking Engine Case Study</a> (78k .pdf)</em></li>
<li><em><a title="National Express East Coast Website Case Study" href="http://www.flow-interactive.com/pdf/GNER_Website_Case_Study.pdf" target="_blank">National Express East Coast Website Case Study</a> (92k .pdf)</em></li>
</ul>
<p>---------------------------------------------------------------------------</p>
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		<title>Visualising the future with graphical facilitation</title>
		<link>http://www.thinkflowinteractive.com/2008/10/03/visualising-the-future-with-graphical-facilitation/</link>
		<comments>http://www.thinkflowinteractive.com/2008/10/03/visualising-the-future-with-graphical-facilitation/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 15:16:53 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[UX design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=267</guid>
		<description><![CDATA[Drawing ideas in real time helps workshop teams imagine the future more effectively.
In concept design projects, we help our clients to envision how people will use technology in the future. But people who are experts in particular subjects (like their current customer experience or business process), are often less comfortable imagining or describing how things [...]]]></description>
			<content:encoded><![CDATA[<h2>Drawing ideas in real time helps workshop teams imagine the future more effectively.</h2>
<p>In concept design projects, we help our clients to envision how people will use technology in the future. But people who are experts in particular subjects (like their current customer experience or business process), are often less comfortable imagining or describing how things might become. Sometimes, Flow uses client workshops with graphical facilitation to help everyone get a solid grip on abstract ideas.</p>
<h2>Augmented conversations</h2>
<p>The idea of a graphical facilitation is simple to say, but harder to do: <strong>Draw everything that's being said in real time on gigantic sheets of paper.</strong> For maximum effect, paper the whole room, so that all ideas remain immediately available throughout the  workshop.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/10/visualisation1.jpg" alt="\&quot;The revolution is in the chains of data\&quot; - this extract visualises the concept" title="visualisation1" width="415" height="227" class="size-full wp-image-268" /><br />
<em>An extract from a large mural created during a workshop</em></p>
<p>Here's some rationale...</p>
<ul>
<li><strong>People have new ideas through conversation.</strong> Well managed conversations provide inspiration, as well as tests and checks that can help new ideas take shape.</li>
<li><strong>Conversations about complex things stop working well unless they are recorded as you go.</strong> A visible, running record of the ideas helps the team reach agreement and accept new ideas as building blocks for the next iteration of the discussion. </li>
<li><strong>Images are a very powerful record. </strong>Most of us can scan images quickly and <em>find things again</em> efficiently. They're also very information rich.</li>
<li><strong>Some concepts are more easily expressed in terms other than words. </strong>Mathematicians and physicists use mathematical notation.  Architects  use sketches, models and blueprints. Describing a building or a law of physics in words alone would be exhausting. Expressing  complex, interrelated ideas behind a vision of the future will always be easier in pictures.</li>
</ul>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/10/visualisation2.jpg" alt="Visualising the presentation of a new system" title="Another visualisation" width="415" height="198" class="size-full wp-image-269" /><br />
<em>Visualising the presentation of a new system</em></p>
<h2>The effects of thinking in pictures</h2>
<p>I asked a couple of Flow's user experience consultants about using graphical facilitation.</p>
<blockquote><p>&quot;The future is unfamiliar territory, and that can be unnerving. Real time graphic output <strong>helps make everyone  comfortable,</strong>"  <a href="http://www.flow-interactive.com/simonh">Simon Hatch</a> told me. <strong>"</strong>In a recent workshop,<strong> there was visible, engaging output even before we broke for lunch on day 1, and that really helped people feel they were making progress.</strong>&quot;</p></blockquote>
<p>But as well as helping people see progress, the imagery on the walls helps people to think more effectively.  </p>
<blockquote><p>&quot;It enables us to uncover and unpack things in a different way,&quot; explained <a href="http://www.flow-interactive.com/stuart">Stuart Penny</a>. &quot;Seeing everyone's words represented on the wall <strong>helps each team member to absorb  everyone else's ideas.</strong></strong> And thinking in pictures  reduces <strong>the effort of working an idea through and visualising its impact and consequences.</strong>&quot;</p></blockquote>
<h2>Smaller scale</h2>
<p>Images are a great way of summarising and communicating the contents of a meeting too. We've been experimenting with writing up some of our meetings using images. You could see it as putting doodling to constructive use!</p>
<p><em>For fabulous drawing talent, we like to work with <a href="http://cognitivemedia.co.uk/">Cognitive Media.</a></em></p>
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		<title>Insight to innovation:  The power of cross-channel ethnography</title>
		<link>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/</link>
		<comments>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 11:27:51 +0000</pubDate>
		<dc:creator>Ian Worley</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=180</guid>
		<description><![CDATA[Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.
I wrote this article about cross-channel ethnography for Internet Retailing Magazine earlier this year. I'll be talking about this topic at the Internet Retailing event in October. 
Insight to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.</strong></p>
<p>I wrote this article about cross-channel ethnography for <a href="http://www.internetretailing.net/">Internet Retailing Magazine</a> earlier this year. I'll be talking about this topic at the <a href="http://http://www.retailevents.co.uk/IR2008/Track1.htm" title="Internet retailing conference track 1">Internet Retailing event in October.</a> </p>
<h2>Insight to innovation:  The power of cross-channel ethnography</h2>
<p>When <a href="http://en.wikipedia.org/wiki/Bronis%C5%82aw_Malinowski" title="Wikipedia article on Bronislaw Malinowski">Bronislaw Malinowski</a> decided to study the habits and culture of the natives of the Trobriand Islands in the South Pacific during his exile in the First World War, little could he have imagined that the techniques he developed to learn about other cultures would be used to revolutionise the marketing and sales of consumer goods and services.  However, this is exactly what is happening.</p>
<p><img src="/wp-content/uploads/2008/08/ethno-collage.jpg" alt="Cross-channel ethnography at a mobile phone store" width="415" height="215"/></p>
<p>Ethnography, once confined to academic research departments has, over the last 20-30 years, become a <strong>widely used and powerful research technique for companies seeking to improve how they market and sell to customers.</strong> They have even turned the lens on themselves to improve how they manage their own businesses. </p>
<p>More recently, the desire to provide compelling <strong>multi-channel customer experiences that lure customers away from competitors</strong> has become the holy grail for many retailers.  However, there is a noticeable gap between the precision with which research is used to understand customer behaviour offline and how it is applied in the design of online stores. </p>
<p>This gap is closing, however. As online retailing enters the mainstream, multi-channel retailers are investing more to improve the quality and effectiveness of their online stores. They are also looking for ways to <strong>build customer loyalty in a world where technology is making customers more and more promiscuous.</strong>  Cross-channel ethnography is one of the tools retailers are turning to for insight.</p>
<h2>The trouble with websites...</h2>
<p>"Well, I can't really tell what the phone looks like from the picture...", said Katie, a participant in a recent usability study for one of the UK's leading mobile operators. "I would go to a shop at this point, before I make a decision".</p>
<p>From a research point of view, this is not surprising behaviour.  It has long been understood that <span id="more-180"></span><strong>customers move fluidly and frequently between online and offline channels</strong> a number of times before finally committing to a purchase, especially for high value, feature-rich or lifestyle items.  What is surprising, however, is how few retailers actually use customer insights like these to increase sales across both channels. The reality is, more often than not the <strong>website and shop are treated as separate businesses</strong>, competing for the same customers. </p>
<p>Armed with printouts from multiple providers about the cost of various phones and call plans, Katie later went to that same mobile operator's high street store hoping to buy her new phone.  In the store, she was frustrated to learn that the phone she wanted was only available for free (on her chosen plan), if purchased on the website.  The shop assistant tried to explain that the website and the store were different businesses and that he was not able to honour what was advertised on the website.  As a result, Katie walked down the street to another shop and got a better deal from someone else. </p>
<p>The bottom line is that customers cannot often get a real sense of a product online.  In spite of increasingly sophisticated tools for inspecting products (zooming and rotating photos, or seeing the product in different colours, etc.) most people only feel confident about making a purchase once they have had a chance to see and hold the item for real. In addition, in the high street, customers may feel more compelled to purchase because it is less convenient to come back, whereas online they know they can return easily.  The problem is that they often don't. </p>
<h2>Hindsight vs insight</h2>
<p>Unfortunately for this particular mobile operator, these insights came too late.  The structure of the business was not likely to change anytime soon.  Not <strong>recognising the intimate relationship between online and offline shopping behaviour and structuring the business accordingly,</strong> meant losing Katie and many other customers like her to competitors. </p>
<p>The irony is, that the use of customer research (in particular ethnography) to understand and influence buying behaviour is probably most thoroughly developed in the bricks-and-mortar retailing industry.  However, these same approaches are not often used to design and build online stores, much less getting the two channels to work together. </p>
<p>As online retailing has gained market-share in recent years, customer research has become more commonplace, though often only in the form of focus groups, usability testing or accessibility studies.  However, these types of studies rarely identify genuine opportunities for innovation. This is because all of these techniques either focus on optimising the present based on historical best practice or seek out user’s opinions about things which they know and care little about. <strong>People are notoriously bad at identifying their own latent unmet needs, particularly where technology is concerned.</strong></p>
<p>The best way to understand customer motivations and draw out insights that can have tangible impact on the bottom line, is to <strong>observe customers through the entire purchasing lifecycle</strong>; from learning about products, deciding on which ones to buy and ultimately buying and using them.  This means using various ethnographic research techniques, from short context studies through to more in-depth longitudinal studies (which occur over a much longer timeframe), to observe customers in the different contexts in which decisions occur, physically, emotionally and socially.</p>
<p>For instance, we know that customers use the internet to shop around and gather information about their available choices before purchasing.  In a recent study by Comscore and Google, users visited websites 22 times before making a purchase, with the "winning" site being visited 2.5 times on average.  As we saw with Katie in our earlier example, similar patterns of behaviour can be observed across different channels, with customers often finding products online, visiting a store to see the products up close before purchasing, often online.  Learning to capitalise on this behaviour can have a huge impact on customer experience and ultimately sales.  </p>
<h2>It's the little things that count</h2>
<p>When a leading educational toy company, decided to overhaul its web presence, they decided to use a customer-centric design approach that combined insights from studies of on and offline customer behaviour.  The company knew that they had a winning format with their high street stores.  Play areas which allowed kids try out the products (and even let mum do some shopping) were popular with customers, as were the helpful staff and the educational nature of the products.  While the online presence provided the facility for customers to purchase all of the same products from the comfort of their own home, it simply wasn't generating the desired sales figures.</p>
<p>In order to understand why the online experience was not living up to the in-store experience, lab-based usability research with the website was combined with short, in-store ethnographic "probes" to observe un-moderated customer shopping behaviour.  For the online research, new and existing customers were brought into a lab where they were interviewed and asked to use the website to find products they would be interested in buying.  Then, over a three-day period, customers at several stores were observed while they shopped and then interviewed after they had completed their purchases. Staff, too, were observed and interviewed.</p>
<p>The online research indicated that a key barrier to purchase was the customer's lack of confidence in whether they had found the right product.  Faced with this uncertainty, the vast majority of customers interviewed indicated that they would go into a high street store to ask for advice.   However, the <strong>real insight came from observing how customers interacted with the shop assistants once they came into the shop.</strong></p>
<p>"I would like to find something that will help my son develop his creative skills." said Jane, a first-time mother, to one of the shop assistants.  "He is two and very active, so I am worried he won't focus on one thing for long. What would you suggest?" The assistant promptly showed Jane a number of different options and, after some discussion and comparison, Jane eventually chose a water-based "magic" drawing mat. </p>
<p><strong>This simple transaction between Jane and the shop assistant revealed something very important about the shopping experience, particularly for this brand of educational toys.</strong>  Far more than the ability to easily browse or search for products online, what customers needed was assurance that the toy they were buying was going to help their child develop in some important way.  It was about being a good parent.</p>
<p>In-store, this problem was solved both by the availability of advice from the shop assistants and through the age and developmental information printed on the packaging.  However, this information, which is fundamental to the brand's value proposition, was not being used on the website to help customers find and compare products to buy - yet it was essential if they were to feel confident about their purchase decisions.</p>
<p>The new site was then redesigned with additional age-based navigation, age and development stage search filters, product-level development information and customer reviews.  The company also introduced a policy that allowed customers to reserve a product online and then come and pick it up in store, for those who wanted to have a look at it before buying.  Simply by changing the website to support customers like Jane, the company was able to <strong>increase online sales by 33% in 12 months, with individual customers viewing 21% more toys and spending 19% more per visit. </strong></p>
<h2>The future is personal</h2>
<p>With online retail sales in the UK growing at a dizzying 40-50% year-on-year (and now accounting for approximately 15% of total retail sales, according to a recent study by CapGemini and the Interactive Media in Retail Group), this is a lesson that many retailers should learn from.</p>
<p>As the internet evolves and becomes more mainstream, it is fundamentally <strong>changing how customers interact with businesses both on and offline.</strong>  At the same time, customers are becoming ever more sophisticated in their buying behaviour and use of technology.   As a result, it is important for retailers to continuously engage customers to understand what really matters to them and identify those factors that have a tangible differentiating impact on the customer experience.</p>
<p>In this ever more personalised and competitive environment, cross-channel ethnographic research with customers is an essential tool for any online retailer who wants to continuously leverage the changing behaviour and expectations of their customer base.  If the insights gained from this research are then used to <strong>enable customers to move seamlessly between online and offline channels</strong> to achieve their goals, companies will reap the benefits in sales, customer satisfaction and ultimately, loyalty.</p>
<p>.......</p>
<p><em><a href="http://www.flow-interactive.com/ian">Ian Worley</a> is Director of User Experience at Flow. We're a leading London-based User-Centred Design consultancy which specializes in using research to empower better and more effective design solutions.</em></p>
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		<title>Freemans website experience designed to boost sales and loyalty</title>
		<link>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:43:10 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=176</guid>
		<description><![CDATA[Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.

Freemans understood that the right user experience would increase visits, sales and repeat business.  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our [...]]]></description>
			<content:encoded><![CDATA[<h2>Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.</h2>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans1.jpg" alt="Freemans homepage" /></p>
<p>Freemans understood that <strong>the right user experience would increase visits, sales and repeat business.</strong>  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our engagement with Freemans by creating a user-centred design project plan, then got started on the first step - research.</p>
<h2>Research</h2>
<p>Paul Heath was Flow's lead consultant on the project. I asked him about the research phase. "The research told us <strong>what users think and feel, and the kinds of experiences they encounter when they are shopping online and offline.</strong> We also undertook a competitive analysis of the fashion sector and an expert evaluation of the Freemans site."</p>
<p>"All of this data let us <strong>understand and priotitise the project requirements effectively.</strong> But it also let us innovate new ways for customers to interact with the site. During the concept phase, <strong>our understanding of our customers' ideal shopping experience let us create</strong><span id="more-176"></span> <strong>a really intuitive new method for browsing.</strong>"</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans3.jpg" alt="Freemans faceted browse" /></p>
<h2>Collaboration</h2>
<p>Getting team members to work face-to-face makes a huge difference to the quality of the outcomes. </p>
<p>Paul Heath, again: "Yes, collaboration is hugely important. In fact a Freemans designer worked at our London office for six weeks. That lowered design barriers and gave them a head-start on implementation. We also ran <strong>concept development workshops involving a cross-disciplinary team of business managers, technical staff and designers.</strong>" </p>
<p>And a final key ingredient for successful design: <strong>iteration.</strong> No design team can get all the details of a design right first time. So we created a prototype site that was tested with target users and enhanced by further rounds of design refinements.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans2.jpg" alt="Freemans navbar" /></p>
<h2>The new Freemans user experience</h2>
</p>
<p>The new site offers...</p>
<ul>
<li><strong>Strong visual appeal</strong>, thanks to our visual design partners, Splendid</li>
<li><strong>Inspiration,</strong> in the form of catwalk videos and additional trend pages</li>
<li><strong>Cross-links to help customers find related, relevant products more easily.</strong> For Freemans, these targeted cross-sells and up-sells increase the value and size of baskets.</li>
<li><strong>Intuitive navigation,</strong> which fits the customers' model of an ideal shopping experience and <strong>reduces the number of clicks needed to buy a product.</strong></li>
</ul>
<h2>Working with Flow</h2>
<p>Our key client at Freemans was Jo Brook, the Web Channel Manager. She was very satisfied with the results. "In what was an extremely tight lead time, Flow were integral to the project team and continually challenged our thinking about navigation &#038; design. <strong>We listened to our customers and as a result have made some fantastic improvements to the site.</strong>"</p>
<h2>Project details</h2>
<p>The experience: <a href="http://www.freemans.com" title="The Freemans website">Freemans website</a><br />
Lead consultant: <a href="http://www.flowinteractive.com/paul" title="More about Paul">Paul Heath</a><br />
Interaction designer &#038; researcher: <a href="http://www.flowinteractive.com/mimi" title="More about Mimi">Mimi Iakovidis</a><br />
Account manager: <a href="http://www.flowinteractive.com/karen" title="More about Karen">Karen Wall</a><br />
Visual design: The visual designers was Charmaine Watkiss (from <a href="http://www.howsplendid.com" title="Splendid's website">Splendid</a>) and Martin Gledhill (from Freemans). They were assisted by Beau Ginbey.</p>
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		<title>Research inspires visions of the media future</title>
		<link>http://www.thinkflowinteractive.com/2008/07/01/research-inspires-visions-of-the-media-future/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/01/research-inspires-visions-of-the-media-future/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 09:39:48 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[UX research]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=171</guid>
		<description><![CDATA[Ian Worley, Flow's Director of User Experience, was recently on a panel at the Media Futures 2008 conference in London. He was talking about the value of research in the design process: it lets you innovate with your eyes open. 
Here's Ian's post...
Research is the foundation of all innovation. Design teams that augment their thinking [...]]]></description>
			<content:encoded><![CDATA[<h2>Ian Worley, Flow's Director of User Experience, was recently on a panel at the Media Futures 2008 conference in London. He was talking about the value of research in the design process: it lets you innovate with your eyes open. </h2>
<p>Here's Ian's post...</p>
<p>Research is the foundation of all innovation. <strong>Design teams that augment their thinking with insights and feedback from their target audience will deliver better results.</strong> Be it ethnographic observation, participatory design or usability testing, research provides the stimulus and the constraints for a real (and really successful) innovation process.</p>
<p><a href="http://www.flickr.com/photos/nico_macdonald/2604394880/" title="See full photo by Nico Macdonald on Flickr"><img src="/wp-content/uploads/2008/07/ian_at_mediafutures2008.jpg" width="415" height="280" alt="Ian Worley speaking at the new media futures conference 2008. Photo by Nico Macdonald" /></a></p>
<p>What is the creative process? Here's one definition: it's about transforming what you observe in the world into meaningful and valuable artefacts through play, experimentation and feedback. What we call design research is really just a formalisation of those observation and feedback elements.</p>
<p>New technology is transforming the media. It's <strong>changing how people create, access, collect, share and consume information and entertainment. Ethnographic and participatory research are really valuable tools for understanding these changes.</strong> They uncover the nuances of new attitudes and behaviours at different social and cultural scales from individuals to communities. </p>
<p><a href="http://www.flickr.com/photos/gorgeoux/2597019591/" title="See full photo by Gorgeoux on Flickr"><img src="/wp-content/uploads/2008/07/ian_at_mediafutures2008_2.jpg" width="415" height="157" alt="Ian Worley speaking at the new media futures conference 2008. Photo by Gorgeoux (flickr)" /></a></p>
<p>If your organisation is hoping to turn a profit in this new media landscape, you need <strong>a deep understanding of the new ways people are consuming media now. Then you can design how they will consume it tomorrow.</strong></p>
<p>Media Futures 2008 was an interesting day, a great opportunity and an amazing collection of people.</p>
<ul>
<li><A href="http://www.flickr.com/photos/nico_macdonald/sets/72157605767744652/">Flickr set of the conference by Nico MacDonald</a></li>
<li><a href="http://www.mediafuturesconference.com/news">More about the Media Futures 2008 conference</a></li>
</ul>
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		<title>Book review: Rescuing creativity and design micro-analysis.</title>
		<link>http://www.thinkflowinteractive.com/2007/11/06/book-review-rescuing-creativity-and-design-micro-analysis/</link>
		<comments>http://www.thinkflowinteractive.com/2007/11/06/book-review-rescuing-creativity-and-design-micro-analysis/#comments</comments>
		<pubDate>Tue, 06 Nov 2007 15:37:31 +0000</pubDate>
		<dc:creator>kelsey</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/2007/11/06/book-review-rescuing-creativity-and-design-micro-analysis/</guid>
		<description><![CDATA[It’s great to stumble across books that tap into our current thoughts. The two books introduced here address two of my recent conundrums, respectively how creative thinking can fit into our working lives and how ‘everything is designed’. Neither was written by a designer. 
'Orbiting the Giant Hairball' guides us to protect inspirational creativity in [...]]]></description>
			<content:encoded><![CDATA[<p>It’s great to stumble across books that tap into our current thoughts. The two books introduced here address two of my recent conundrums, respectively how creative thinking can fit into our working lives and how ‘everything is designed’. Neither was written by a designer. </p>
<p><img src="http://ecx.images-amazon.com/images/I/41KZWR5NAVL._AA240_.jpg" align="left" alt="Cover art for Orbiting the Giant Hairball By Gordon Mackenzie" />'<a href="http://www.amazon.co.uk/gp/offer-listing/0670879835/ref=dp_olp_2/203-7312150-3612755">Orbiting the Giant Hairball</a>' guides us to protect inspirational creativity in corporate environments - chucking out the rulebook seems to be the secret. Gordon Mackenzie describes the unnoticeable, incremental creep of conservatism that reins in freethinkers, creative mavericks and mad genius. He likens the web of rules, regulations and corporate policies to a hairball you can get tangled up in. Gordon instructs us to find ways of avoiding the hairball - orbiting is his metaphorical solution.</p>
<p>This book did a valuable thing - it made me look at how many rules I follow, doing things the way they have always been. This approach can be limiting and demoralising. I vowed to at least try to untangle myself from familiar routine and look for experimental alternatives. </p>
<p><img src="http://ecx.images-amazon.com/images/I/41XW2M40EWL._AA240_.jpg" alt="Cover art for Mezzanine by Nicholson Baker" align="left"/>‘<a href="http://www.amazon.co.uk/gp/offer-listing/0679725768/ref=lp_g_2/203-7312150-3612755?ie=UTF8&#038;qid=1191497599&#038;sr=1-1">Mezzanine</a>' is a microanalysis of everyday objects and situations - revealing the impact of the tinniest design decisions. Nicholson Baker describes, in fine detail, his observations of familiar and everyday objects and our interactions with them. He draws conclusion as to why they are the way they are. Drinking straws, shoelaces, paper towel dispensers are discussed from a engineering, social and psychological perspective. His style is akin to a design analysis and this is why it is interesting. Reading his book is like listening to an overly analytical talk-out-loud user session. He draws attention to the tiniest of details and explores there meaning.</p>
<p>Some everyday human behaviour is given the same scrutiny. He dissects small talk and considers the strategic motivations behind it - with cringingly familiar conclusions.</p>
<p>By focusing in the small details he draws attention the bigger decisions that influence their creation. I appreciate his analysis, it supports my desire to celebrate the ubiquity of our great industry.</p>
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