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	<title>The Think blog. &#187; Experience strategy</title>
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	<description>News and ideas on user experience.</description>
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		<title>Retailers - do you really know your customers?</title>
		<link>http://www.thinkflowinteractive.com/2010/02/26/retailers-do-you-really-know-your-customers/</link>
		<comments>http://www.thinkflowinteractive.com/2010/02/26/retailers-do-you-really-know-your-customers/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 16:53:58 +0000</pubDate>
		<dc:creator>Steve Abbis</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Survival tactics]]></category>
		<category><![CDATA[UX research]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=577</guid>
		<description><![CDATA[According to the latest IMRG Capgemini e-Retail Sales Index UK, e-commerce sales grew by only 5% in January 2010, in comparison to January 2009 . At the same time, some retailers have posted large year on year online increases, House of Fraser and Faith have both posted sales growth of 91 and 128%. Online only retailers [...]]]></description>
			<content:encoded><![CDATA[<p>According to the latest <a title="IMRG Web Site" href="http://www.imrg.org/8025741F0065E9B8/(httpNews)/A8C6C786E9FC840D802576D20035914E?OpenDocument">IMRG Capgemini e-Retail Sales Index UK</a>, e-commerce sales grew by only 5% in January 2010, in comparison to January 2009 . At the same time, some retailers have posted large year on year online increases, House of Fraser and Faith have both posted sales growth of 91 and 128%. Online only retailers saw sales drop 2% through 2009 while Multi-Channel retailers have seen growth of 10% according to the <a title="IMRG" href="http://www.imrg.org/">IMRG</a>.</p>
<p>These figures tell us a number of things;</p>
<ul>
<li>Retailers with strong brands can still gain sales by entering the online market – customers expect them to be there, so even late entrants such as House of Fraser can make progress.</li>
<li>The greater your brand reach, the greater your chance of making sales in a tough market. People expect to have choice and convenience. Online-only brands will struggle unless they have a true point of difference in a fiercely competitive market.</li>
<li>Retailers who really understand their customers will succeed in a fierce market.</li>
</ul>
<p>I have spent many years working in marketing departments of retailers and in stores, and I have never spoken to a retailer who would ever say they don’t know their customers. They must do – customers walk through the doors in their hundreds of thousands each week. They speak to staff at tills, on shop floors, by phone, via e-mail, on doorsteps and in focus groups, every day. Market Insight teams carefully examine basket data from tills, loyalty cards and web analytics. There has never been more data on what people are doing in stores, online or over the phone.</p>
<p>For many years retailers have prided themselves on their ability to second guess what a customer will respond to. How they should lay out a store, what to merchandise by the till, the front door, on the home page or at a category level on a website. They think about which tools will be useful, which image is right and which promotion is best.</p>
<p>Ever better, retailers carry out multi-variate testing to find out what works best, they test press ads, TV ads, e-mail campaigns and direct mail shots. They can prove which version works best, and back the winner.</p>
<p>But do they know <strong>why?</strong></p>
<p>In the course of my retailing career, I put together successful promotions, advertisements and product launches. I was even involved in some that were not so good. For all I would be able to tell you why I <strong>thought</strong> they worked or had failed but I could never actually prove my theory. Did we hit upon a lucky idea, or find the secret formula? If so, could we re-create it for a new product, different category or new season?</p>
<p>The answer to this question lies in talking to customers, observing their behaviour and listening carefully to what they tell us. When done properly, this can give real insight into the most important question: <strong>why?</strong></p>
<p>Can I repeat that, yes, like many retail professionals my experience and skill meant I could get it right more times than I got it wrong, but is that enough when we face tougher trading in 2010 than most of us have ever seen at any time in our careers?</p>
<p><strong>Do you know how much it costs to talk to your customers and what the returns could be? </strong>Here at Flow, we do and I know you would be surprised.</p>
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		<title>Do you STILL know your customers?</title>
		<link>http://www.thinkflowinteractive.com/2009/03/02/do-you-still-know-your-customers/</link>
		<comments>http://www.thinkflowinteractive.com/2009/03/02/do-you-still-know-your-customers/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 17:52:47 +0000</pubDate>
		<dc:creator>Meriel Lenfestey</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[User-Centred Design]]></category>
		<category><![CDATA[changing behaviour]]></category>
		<category><![CDATA[recession]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=379</guid>
		<description><![CDATA[
The unprecedented economic situation means that many products, services and entire businesses are now based on an understanding of their market which is outdated. There's a real danger of businesses providing square pegs for their customers' metaphorical round holes.
In a previous life, I was a recipient of the famous 1995 Bill Gates sea-change email. From [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thinkflowinteractive.com/wp-content/uploads/2009/03/20090302_squarepegroundhole.gif"><img class="size-medium wp-image-380 alignleft" title="20090302_squarepegroundhole" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/03/20090302_squarepegroundhole.gif" alt="Mismatched customer requirements &amp; product offering." width="208" height="215" /></a></p>
<p><strong>The unprecedented economic situation means that </strong><strong>many products, services and entire businesses are now based on an understanding of their market which is outdated. There's a real danger of businesses providing square pegs for their customers' metaphorical round holes.</strong></p>
<p>In a previous life, I was a recipient of the famous 1995 Bill Gates sea-change email. From that day on, the strategy at Microsoft changed. BillG echoed many business owners around the globe who hurried to adapt their business plans to incorporate online channels and internet connectivity. This simple change in direction has shaped the commercial landscape ever since. Those who adapted successfully and who understood the commercial opportunities and changing customer requirements have been the most successful.</p>
<p>The latest sea change is not one led by technology innovation, but by a <strong>dramatic shift in consumer behaviour</strong>. In all walks of life attitudes are changing, compounded by the constant media barrage of stories of economic doom and gloom.</p>
<blockquote><p><em>"Deep recessions deliver more than just an economic shock: they can shock an entire social system into new ways of thinking and organizing."</em> NESTA (2008) Attacking the recession: How innovation can fight the downturn.</p></blockquote>
<p>It is all too easy for businesses to focus inwardly to drive efficiencies, or to focus energies on increasing revenue through additional marketing. These energies will be wasted, and even potentially damaging, if the product or service has become fundamentally out of line with the customers' needs &amp; expectations.</p>
<p><strong>We will see...</strong></p>
<ul>
<li><strong>Motivations </strong>to spend and interact changing, driven by a focus on essentials, economizing, escapism &amp; networking.</li>
<li><strong>Brand loyalties are shifting</strong> as people openly look towards cheaper alternatives and shun luxury goods.</li>
<li><strong>Trust is no longer a given</strong> with established brands... Trust must now be earned in other ways and the risk / reward balance for the customer must be carefully considered.</li>
<li>The decisions people make and the process by which they research options will be different. <strong>The network </strong>will play an ever increasing role as people search out value.</li>
<li><strong>The susceptible moments</strong> when customers may be open to up-selling or cross promotion are likely to shift.</li>
<li><strong>Market segments will rearrange themselves</strong> based on potentially new criteria related to goals.</li>
<li><em>The list could go on...</em></li>
</ul>
<p>Although the effect of these changes varies across sectors, businesses can no longer believe they ‘know' their customers based on old research, results or instinct. While companies focus inwardly on reducing the impact of the recession, the <strong>distance between their customer insight and the real customer attitudes and behaviour is growing</strong>. Their products and services run the risk of being upstaged by competitors who innovate based on a new understanding of the changing market and user requirements.</p>
<p>This is not a short term situation... these changes will have a lasting impact regardless of the duration of the recession. You only have to look at the attitudes of a generation who have passed through previous economic downturns to see the way it affects their long term attitudes as consumers.</p>
<p><strong>What can be done?</strong></p>
<p>At Flow, we believe that you need to get under the skin of your customers in order to develop and improve products &amp; services. Many of our own <a title="Flow case studies" href="http://http://www.flowinteractive.com/clients" target="_self">case studies</a> illustrate where this user centered approach has led to increased turnover and profits, and reduced costs.</p>
<p>We've previously blogged about a 3 pronged approach to designing in an economic crisis. All 3 require a fresh understanding of your customers:</p>
<ol>
<li><strong><a title="Innovate in an economic downturn" href="http://www.thinkflowinteractive.com/2008/01/10/3-design-based-strategies-for-beating-an-economic-downturn-part-1/" target="_self">Innovate</a>: </strong>The situation provides real opportunities for companies willing to innovate based on fresh user insight. History has shown that recessions are ultimately great drivers of innovation. He who dares wins... UCD enables innovation with minimum risk because you know you're building the right thing from the start.</li>
<li><strong><a title="Optimising in an economic downturn" href="http://www.thinkflowinteractive.com/2008/01/18/3-design-based-strategies-for-beating-an-economic-downturn-part-2/" target="_self">Optimise</a>:</strong> It may well be that your existing products and services need a little adaptation for the changing market. Some small improvements can lead to large rewards. Fresh user insight will point you towards some optimizations which are likely to range from simple messaging changes, through to new ways of navigating.</li>
<li><strong><a title="Cutting costs in an economic downturn" href="http://www.thinkflowinteractive.com/2008/01/23/3-design-based-strategies-for-beating-an-economic-downturn-part-3/" target="_self">Cut costs</a>:</strong> A cross channel view across your complete customer will highlight some areas for cost cutting whilst enhancing the total customer experience. Online retailers are currently reaping the rewards whilst their high street rivals are struggling to maintain expensive, and less convenient, channels to market.</li>
</ol>
<p><strong>User centered design is available in shrink-to-fit. It doesn't need to be expensive, but it must be included if you want to capture the attention of a rapidly changing market.</strong></p>
<p><em>- Meriel Lenfestey, CEO &amp; founder of Flow</em></p>
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		<title>Customer-centred thinking at Seedcamp?</title>
		<link>http://www.thinkflowinteractive.com/2008/09/29/customer-centred-think-at-seedcamp/</link>
		<comments>http://www.thinkflowinteractive.com/2008/09/29/customer-centred-think-at-seedcamp/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 13:38:21 +0000</pubDate>
		<dc:creator>Martina Schell</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=234</guid>
		<description><![CDATA[Not all of Seedcamp's cutting edge entrepreneurs understood how to design for customers.
After last year's success, Flow was asked to come back to Seedcamp to mentor on the product and marketing day. I got the opportunity to go and talk with a range of people about how they conceptualise and design new services.
The keynote panel [...]]]></description>
			<content:encoded><![CDATA[<h2>Not all of Seedcamp's cutting edge entrepreneurs understood how to design for customers.</h2>
<p>After last year's success, Flow was asked to come back to <a href="http://www.seedcamp.com">Seedcamp </a>to mentor on the product and marketing day. I got the opportunity to go and talk with a range of people about how they conceptualise and design new services.</p>
<p>The keynote panel for the day focussed heavily on usability and user-centeredness - in that order. It seems that for most people, the route to user-centered thinking still sparks the notion of usability testing your service/product after build, squeezing it in at the end. Since the cost of changes to software can tend to increase exponentially as you get closer to launch, making changes at the end is not a great way for young businesses to conserve their limited cash.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/09/soup.jpg" alt="Soup.io: One of Seedcamp's winners" width="414" height="214" class="size-full wp-image-236" /><br /><em>Soup.io: One of Seedcamp's winners</em></p>
<p>But from  usability, the discussion branched out into the notion that a user-centred approach to strategy early on in the process is much more valuable. This was really valuable for the competing teams. The feedback made it clear that most young entrepreneurs weren't thinking or developing around customer needs. In conversation most said the one thing they didn't have was a differentiated picture about who their users are or how a usable interface might look.</p>
<p>I worked with five of the finalist teams to see if I could help!</p>
<h2>Social, efficient, usable</h2>
<p>This year's <a href="http://blog.seedcamp.com/2008/09/our-seedcamp-week-2008-winners.html">winners</a> seemed to follow a consistent theme: publishing better content, with less effort, and tying it into your social networks. That certainly seems like the mood of the moment on the web.</p>
<h2>My favourite</h2>
<p>A company called <a href="http://www.uniki.eu/">Uniki</a> didn't make it into the final seven. But they were a personal favourite of mine, as an interaction designer. They've created a system to allow gestural interfaces for projected screen. So you can stand near a data projector, wave your hand and turn an on-screen page.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/09/uniki-pic.jpg" alt="A uniki user gestures at the projected image of an old book to turn the page" title="uniki-pic" width="415" height="259" class="size-full wp-image-235" /><br />
<em>A uniki user gestures at the projected image of an old book to turn the page</em></p>
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		<title>Flow provides UX advice at Seedcamp 2008</title>
		<link>http://www.thinkflowinteractive.com/2008/09/10/flow-provides-ux-advice-at-seedcamp-2008/</link>
		<comments>http://www.thinkflowinteractive.com/2008/09/10/flow-provides-ux-advice-at-seedcamp-2008/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 22:18:46 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow in the news]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=201</guid>
		<description><![CDATA[Seedcamp is a week-long event where young entrepreneurs come together with advisors and investors to put together viable start-up businesses. Flow will be there to provide user experience advice to the teams.
Venture capitalists know a thing or two about investments.  Which is why user experience is one of the factors involved in seedcamp. For [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Seedcamp is a week-long event where young entrepreneurs come together with advisors and investors to put together viable start-up businesses. Flow will be there to provide user experience advice to the teams.</strong></p>
<p>Venture capitalists know a thing or two about investments.  Which is why user experience is one of the factors involved in <a href="http://www.seedcamp.com">seedcamp</a>. <strong>For interactive projects, user-centred design reduces risk and increases returns.</strong></p>
<p><img src="http://seedcamp.com/themes/seedcamp2/images/seedcamp.png" alt="Seedcamp logo" /></p>
<p>User centred design techniques dramatically <strong>reduce the risks associated with innovating</strong> and launching new products. After all, if you've worked with your target users throughout the design process, you should feel pretty comfortable that you've made something your customers will buy.</p>
<p>As well as reducing risk, <a title="Jakob Nielsen on ROI" href="http://www.useit.com/alertbox/roi.html">designing a good user experience boosts returns.</a>The effort and money you put into research, concept and design will be paid back many times over through increased conversion and usage, a stronger brand and reduced customer acquisition costs.</p>
<p>Some of the <a title="Amazon:Cost Justifying Usability" href="http://www.amazon.co.uk/Cost-Justifying-Usability-Internet-Interactive-Technologies/dp/0120958112">literature</a> quotes typical returns on investment at several hundred percent. It's entirely believable.  In some situations, a simple usability test, or a piece of insight from the field, can prevent a key problem that would stop users from adopting an new interactive product.</p>
<h2>Shrink to fit</h2>
<p>Start-up ventures don't have much to invest. That's ok: the process doesn't have to be difficult or expensive. <strong>User-centred design techniques shrink to fit.</strong> You can perform basic user research with friends and family.  Sketch prototypes are easy to create with just a pen and paper. You can perform rapid iterative usability tests in just a few days. <a title="Case study: Rapid iterations for Moo print" href="http://www.flowinteractive.com/case-moo">When Flow worked with Moo Print</a> during its start-up phase, the team powered through five design iterations in a week.</p>
<p>The point is though, that like any investment <a title="Jakob Nielsen on expensive vs cheap usability" href="http://www.useit.com/alertbox/expensive-usability.html">if you put nothing in, you'll get nothing back.</a></p>
<p>So here's our investment advice for all  22 teams at <a href="http://www.seedcamp.com">seedcamp</a>. Focus on understanding your users' needs, motivations and real-world behaviours. Then use your insights to help you design and deliver the right user experience. Payback won't be far behind.</p>
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		<title>Insight to innovation:  The power of cross-channel ethnography</title>
		<link>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/</link>
		<comments>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 11:27:51 +0000</pubDate>
		<dc:creator>Ian Worley</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=180</guid>
		<description><![CDATA[Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.
I wrote this article about cross-channel ethnography for Internet Retailing Magazine earlier this year. I'll be talking about this topic at the Internet Retailing event in October. 
Insight to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.</strong></p>
<p>I wrote this article about cross-channel ethnography for <a href="http://www.internetretailing.net/">Internet Retailing Magazine</a> earlier this year. I'll be talking about this topic at the <a href="http://http://www.retailevents.co.uk/IR2008/Track1.htm" title="Internet retailing conference track 1">Internet Retailing event in October.</a> </p>
<h2>Insight to innovation:  The power of cross-channel ethnography</h2>
<p>When <a href="http://en.wikipedia.org/wiki/Bronis%C5%82aw_Malinowski" title="Wikipedia article on Bronislaw Malinowski">Bronislaw Malinowski</a> decided to study the habits and culture of the natives of the Trobriand Islands in the South Pacific during his exile in the First World War, little could he have imagined that the techniques he developed to learn about other cultures would be used to revolutionise the marketing and sales of consumer goods and services.  However, this is exactly what is happening.</p>
<p><img src="/wp-content/uploads/2008/08/ethno-collage.jpg" alt="Cross-channel ethnography at a mobile phone store" width="415" height="215"/></p>
<p>Ethnography, once confined to academic research departments has, over the last 20-30 years, become a <strong>widely used and powerful research technique for companies seeking to improve how they market and sell to customers.</strong> They have even turned the lens on themselves to improve how they manage their own businesses. </p>
<p>More recently, the desire to provide compelling <strong>multi-channel customer experiences that lure customers away from competitors</strong> has become the holy grail for many retailers.  However, there is a noticeable gap between the precision with which research is used to understand customer behaviour offline and how it is applied in the design of online stores. </p>
<p>This gap is closing, however. As online retailing enters the mainstream, multi-channel retailers are investing more to improve the quality and effectiveness of their online stores. They are also looking for ways to <strong>build customer loyalty in a world where technology is making customers more and more promiscuous.</strong>  Cross-channel ethnography is one of the tools retailers are turning to for insight.</p>
<h2>The trouble with websites...</h2>
<p>"Well, I can't really tell what the phone looks like from the picture...", said Katie, a participant in a recent usability study for one of the UK's leading mobile operators. "I would go to a shop at this point, before I make a decision".</p>
<p>From a research point of view, this is not surprising behaviour.  It has long been understood that <span id="more-180"></span><strong>customers move fluidly and frequently between online and offline channels</strong> a number of times before finally committing to a purchase, especially for high value, feature-rich or lifestyle items.  What is surprising, however, is how few retailers actually use customer insights like these to increase sales across both channels. The reality is, more often than not the <strong>website and shop are treated as separate businesses</strong>, competing for the same customers. </p>
<p>Armed with printouts from multiple providers about the cost of various phones and call plans, Katie later went to that same mobile operator's high street store hoping to buy her new phone.  In the store, she was frustrated to learn that the phone she wanted was only available for free (on her chosen plan), if purchased on the website.  The shop assistant tried to explain that the website and the store were different businesses and that he was not able to honour what was advertised on the website.  As a result, Katie walked down the street to another shop and got a better deal from someone else. </p>
<p>The bottom line is that customers cannot often get a real sense of a product online.  In spite of increasingly sophisticated tools for inspecting products (zooming and rotating photos, or seeing the product in different colours, etc.) most people only feel confident about making a purchase once they have had a chance to see and hold the item for real. In addition, in the high street, customers may feel more compelled to purchase because it is less convenient to come back, whereas online they know they can return easily.  The problem is that they often don't. </p>
<h2>Hindsight vs insight</h2>
<p>Unfortunately for this particular mobile operator, these insights came too late.  The structure of the business was not likely to change anytime soon.  Not <strong>recognising the intimate relationship between online and offline shopping behaviour and structuring the business accordingly,</strong> meant losing Katie and many other customers like her to competitors. </p>
<p>The irony is, that the use of customer research (in particular ethnography) to understand and influence buying behaviour is probably most thoroughly developed in the bricks-and-mortar retailing industry.  However, these same approaches are not often used to design and build online stores, much less getting the two channels to work together. </p>
<p>As online retailing has gained market-share in recent years, customer research has become more commonplace, though often only in the form of focus groups, usability testing or accessibility studies.  However, these types of studies rarely identify genuine opportunities for innovation. This is because all of these techniques either focus on optimising the present based on historical best practice or seek out user’s opinions about things which they know and care little about. <strong>People are notoriously bad at identifying their own latent unmet needs, particularly where technology is concerned.</strong></p>
<p>The best way to understand customer motivations and draw out insights that can have tangible impact on the bottom line, is to <strong>observe customers through the entire purchasing lifecycle</strong>; from learning about products, deciding on which ones to buy and ultimately buying and using them.  This means using various ethnographic research techniques, from short context studies through to more in-depth longitudinal studies (which occur over a much longer timeframe), to observe customers in the different contexts in which decisions occur, physically, emotionally and socially.</p>
<p>For instance, we know that customers use the internet to shop around and gather information about their available choices before purchasing.  In a recent study by Comscore and Google, users visited websites 22 times before making a purchase, with the "winning" site being visited 2.5 times on average.  As we saw with Katie in our earlier example, similar patterns of behaviour can be observed across different channels, with customers often finding products online, visiting a store to see the products up close before purchasing, often online.  Learning to capitalise on this behaviour can have a huge impact on customer experience and ultimately sales.  </p>
<h2>It's the little things that count</h2>
<p>When a leading educational toy company, decided to overhaul its web presence, they decided to use a customer-centric design approach that combined insights from studies of on and offline customer behaviour.  The company knew that they had a winning format with their high street stores.  Play areas which allowed kids try out the products (and even let mum do some shopping) were popular with customers, as were the helpful staff and the educational nature of the products.  While the online presence provided the facility for customers to purchase all of the same products from the comfort of their own home, it simply wasn't generating the desired sales figures.</p>
<p>In order to understand why the online experience was not living up to the in-store experience, lab-based usability research with the website was combined with short, in-store ethnographic "probes" to observe un-moderated customer shopping behaviour.  For the online research, new and existing customers were brought into a lab where they were interviewed and asked to use the website to find products they would be interested in buying.  Then, over a three-day period, customers at several stores were observed while they shopped and then interviewed after they had completed their purchases. Staff, too, were observed and interviewed.</p>
<p>The online research indicated that a key barrier to purchase was the customer's lack of confidence in whether they had found the right product.  Faced with this uncertainty, the vast majority of customers interviewed indicated that they would go into a high street store to ask for advice.   However, the <strong>real insight came from observing how customers interacted with the shop assistants once they came into the shop.</strong></p>
<p>"I would like to find something that will help my son develop his creative skills." said Jane, a first-time mother, to one of the shop assistants.  "He is two and very active, so I am worried he won't focus on one thing for long. What would you suggest?" The assistant promptly showed Jane a number of different options and, after some discussion and comparison, Jane eventually chose a water-based "magic" drawing mat. </p>
<p><strong>This simple transaction between Jane and the shop assistant revealed something very important about the shopping experience, particularly for this brand of educational toys.</strong>  Far more than the ability to easily browse or search for products online, what customers needed was assurance that the toy they were buying was going to help their child develop in some important way.  It was about being a good parent.</p>
<p>In-store, this problem was solved both by the availability of advice from the shop assistants and through the age and developmental information printed on the packaging.  However, this information, which is fundamental to the brand's value proposition, was not being used on the website to help customers find and compare products to buy - yet it was essential if they were to feel confident about their purchase decisions.</p>
<p>The new site was then redesigned with additional age-based navigation, age and development stage search filters, product-level development information and customer reviews.  The company also introduced a policy that allowed customers to reserve a product online and then come and pick it up in store, for those who wanted to have a look at it before buying.  Simply by changing the website to support customers like Jane, the company was able to <strong>increase online sales by 33% in 12 months, with individual customers viewing 21% more toys and spending 19% more per visit. </strong></p>
<h2>The future is personal</h2>
<p>With online retail sales in the UK growing at a dizzying 40-50% year-on-year (and now accounting for approximately 15% of total retail sales, according to a recent study by CapGemini and the Interactive Media in Retail Group), this is a lesson that many retailers should learn from.</p>
<p>As the internet evolves and becomes more mainstream, it is fundamentally <strong>changing how customers interact with businesses both on and offline.</strong>  At the same time, customers are becoming ever more sophisticated in their buying behaviour and use of technology.   As a result, it is important for retailers to continuously engage customers to understand what really matters to them and identify those factors that have a tangible differentiating impact on the customer experience.</p>
<p>In this ever more personalised and competitive environment, cross-channel ethnographic research with customers is an essential tool for any online retailer who wants to continuously leverage the changing behaviour and expectations of their customer base.  If the insights gained from this research are then used to <strong>enable customers to move seamlessly between online and offline channels</strong> to achieve their goals, companies will reap the benefits in sales, customer satisfaction and ultimately, loyalty.</p>
<p>.......</p>
<p><em><a href="http://www.flow-interactive.com/ian">Ian Worley</a> is Director of User Experience at Flow. We're a leading London-based User-Centred Design consultancy which specializes in using research to empower better and more effective design solutions.</em></p>
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		<title>Freemans website experience designed to boost sales and loyalty</title>
		<link>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:43:10 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=176</guid>
		<description><![CDATA[Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.

Freemans understood that the right user experience would increase visits, sales and repeat business.  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our [...]]]></description>
			<content:encoded><![CDATA[<h2>Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.</h2>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans1.jpg" alt="Freemans homepage" /></p>
<p>Freemans understood that <strong>the right user experience would increase visits, sales and repeat business.</strong>  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our engagement with Freemans by creating a user-centred design project plan, then got started on the first step - research.</p>
<h2>Research</h2>
<p>Paul Heath was Flow's lead consultant on the project. I asked him about the research phase. "The research told us <strong>what users think and feel, and the kinds of experiences they encounter when they are shopping online and offline.</strong> We also undertook a competitive analysis of the fashion sector and an expert evaluation of the Freemans site."</p>
<p>"All of this data let us <strong>understand and priotitise the project requirements effectively.</strong> But it also let us innovate new ways for customers to interact with the site. During the concept phase, <strong>our understanding of our customers' ideal shopping experience let us create</strong><span id="more-176"></span> <strong>a really intuitive new method for browsing.</strong>"</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans3.jpg" alt="Freemans faceted browse" /></p>
<h2>Collaboration</h2>
<p>Getting team members to work face-to-face makes a huge difference to the quality of the outcomes. </p>
<p>Paul Heath, again: "Yes, collaboration is hugely important. In fact a Freemans designer worked at our London office for six weeks. That lowered design barriers and gave them a head-start on implementation. We also ran <strong>concept development workshops involving a cross-disciplinary team of business managers, technical staff and designers.</strong>" </p>
<p>And a final key ingredient for successful design: <strong>iteration.</strong> No design team can get all the details of a design right first time. So we created a prototype site that was tested with target users and enhanced by further rounds of design refinements.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans2.jpg" alt="Freemans navbar" /></p>
<h2>The new Freemans user experience</h2>
</p>
<p>The new site offers...</p>
<ul>
<li><strong>Strong visual appeal</strong>, thanks to our visual design partners, Splendid</li>
<li><strong>Inspiration,</strong> in the form of catwalk videos and additional trend pages</li>
<li><strong>Cross-links to help customers find related, relevant products more easily.</strong> For Freemans, these targeted cross-sells and up-sells increase the value and size of baskets.</li>
<li><strong>Intuitive navigation,</strong> which fits the customers' model of an ideal shopping experience and <strong>reduces the number of clicks needed to buy a product.</strong></li>
</ul>
<h2>Working with Flow</h2>
<p>Our key client at Freemans was Jo Brook, the Web Channel Manager. She was very satisfied with the results. "In what was an extremely tight lead time, Flow were integral to the project team and continually challenged our thinking about navigation &#038; design. <strong>We listened to our customers and as a result have made some fantastic improvements to the site.</strong>"</p>
<h2>Project details</h2>
<p>The experience: <a href="http://www.freemans.com" title="The Freemans website">Freemans website</a><br />
Lead consultant: <a href="http://www.flowinteractive.com/paul" title="More about Paul">Paul Heath</a><br />
Interaction designer &#038; researcher: <a href="http://www.flowinteractive.com/mimi" title="More about Mimi">Mimi Iakovidis</a><br />
Account manager: <a href="http://www.flowinteractive.com/karen" title="More about Karen">Karen Wall</a><br />
Visual design: The visual designers was Charmaine Watkiss (from <a href="http://www.howsplendid.com" title="Splendid's website">Splendid</a>) and Martin Gledhill (from Freemans). They were assisted by Beau Ginbey.</p>
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		<title>What makes us productive and what makes us stupid</title>
		<link>http://www.thinkflowinteractive.com/2008/07/10/what-makes-us-productive-and-what-makes-us-stupid/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/10/what-makes-us-productive-and-what-makes-us-stupid/#comments</comments>
		<pubDate>Thu, 10 Jul 2008 21:43:14 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://fronttoback.org/2008/07/10/what-makes-us-productive-and-what-makes-us-stupid/</guid>
		<description><![CDATA[Your working environment has a big impact on your productivity, creativity and happiness. And good user experiences  follow the same rules.
The interruptions caused by email and other digital communications  reduce your IQ by up to 10 points, and cost   large corporations UD$1m in revenue per annum. They also make people unhappy. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Your working environment has a big impact on your productivity, creativity and happiness. And good user experiences  follow the same rules.</strong></p>
<p>The interruptions caused by email and other digital communications  reduce your <a title="Too much email rots your brain" href="http://www.management-issues.com/2006/8/24/research/too-much-email-rots-your-brain.asp">IQ by up to 10 points</a>, and cost   <a title="Infomania -why we can't afford to ignore it" href="http://www.firstmonday.org/issues/issue12_8/zeldes/">large corporations UD$1m in revenue per annum.</a> They also make people unhappy. Among many corporations, <a title="" href="http://blogs.intel.com/it/2008/06/quiet_time_and_no_email_day_pi.php">Intel has been running a "quiet time" initiative</a>, where every Tuesday morning is set aside for quiet thinking only. No email, no IM, no phone calls, even.</p>
<p>On the flip side, I found  <a title="Theresa Amabile" href="http://harvardbusinessonline.hbsp.harvard.edu/b02/en/common/item_detail.jhtml">interesting research</a> about how corporate environments that provide clear goals, facilitate progress and praise success make people happier, <a title="Understanding the Subtext of Business Performance" href="http://informl.com/2007/05/06/inner-work-life-understanding-the-subtext-of-business-performance/">more creative and more productive</a>.</p>
<p>It struck me that most of this is linked to the concept of <a title="Flow" href="http://en.wikipedia.org/wiki/Flow_(psychology)">Flow, proposed by Mihaly Csikszentmihalyi.</a> Flow is a state of optimal experience (very closely linked to happiness). If you've ever looked up at the clock and realised that an hour or two has rushed past unexpectedly, chances are you were in a state of Flow.</p>
<p><img alt="Mihaly Csikszentmihalyi proposed the idea of Flow" src="http://fronttoback.org/wp-content/uploads/2008/07/czik.jpg" /></p>
<p>Flow is frequently caused by having clear and worthwhile goals, making visible progress towards those goals, and being appropriately challenged as you go. Almost exactly like that description of the happy and productive working environment.</p>
<p>But how many times have you sat down at your desk expecting to make rewarding progress, only to realise that you have a pile of unread email? Suddenly you're wading through unexpected issues and problems, and your original goal for the day is pushed further away. That's a recipe for no flow, and a feeling of frustration. No wonder the Intel pilot group look forward to Tuesday mornings.</p>
<h2>Happy interaction</h2>
<p>So, if you're a manager, you need to be shaping your team or organisation to work in a Flow-inducing way.</p>
<p><strong>If you're an interaction designer, you need to design interfaces to help your users experience Flow.</strong> Three fairly plain lessons:</p>
<ul>
<li><strong>Don't interrupt your users.</strong> People using computers are goal directed - they're online to get a task done. Excessive confirmation dialogs cause frustration. Interstitial and pop-up ads are worse. <a title="Please look at this. You'll enjoy it." href="http://www.tsmu.edu/">Flash  intros are, mercifully, a thing of the past.</a>Â  And perhaps the cardinal sin is emailing your customers too much. Why any brand would want to be associated with these negative, frustration-causing events is a mystery to me. "Are users stupid?" some unenlightened designers have been heard to ask. Well, if you keep interrupting them, you're reducing their IQ.</li>
<li><strong>Help your users to accept new ideas. </strong>Innovation is a hot topic for corporations looking for an edge. Helping your customers to innovate makes them happy too. Blogger.com helps new users understand blogging and create a blog in <a title="Blogger.com start" href="https://www.blogger.com/start">astoundingly simple steps</a>. Google Adwords suggests new products and services that are specifically selected to be relevant to the user's goal. Amazon does the same, and also keeps many of it recommendations for <em>after </em>you've made some productive steps towards your goal - it recommends most stuff when you add to basket and when you complete a purchase.</li>
<li><strong>Help your users to think creatively. </strong>A lot of Web2.0, and the latest thinking in UCD, is about helping people to express themselves by building or creating something. Myspace and Facebook pages and relationships are a labour of love for some. <a title="Build your family tree" href="http://www.geni.com/">Family trees are loving crafted in Geni.</a> Photobox lets you <a title="A3 albums" href="http://www.photobox.co.uk/shop/photo-books/a3-personalised-cover-photobook">craft beautiful paper photo albums</a> using custom software. All Flow activities, where users make clear progress towards desirable goals, and learn something on the way.</li>
</ul>
<p><strong>To be effective interaction designers, we need to be happiness experts.</strong> And because the organisation behind the interface will always show through, we need to be happy and work in happy places. Now that's a goal worth working towards.
</p>
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		<title>Research inspires visions of the media future</title>
		<link>http://www.thinkflowinteractive.com/2008/07/01/research-inspires-visions-of-the-media-future/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/01/research-inspires-visions-of-the-media-future/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 09:39:48 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[UX research]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=171</guid>
		<description><![CDATA[Ian Worley, Flow's Director of User Experience, was recently on a panel at the Media Futures 2008 conference in London. He was talking about the value of research in the design process: it lets you innovate with your eyes open. 
Here's Ian's post...
Research is the foundation of all innovation. Design teams that augment their thinking [...]]]></description>
			<content:encoded><![CDATA[<h2>Ian Worley, Flow's Director of User Experience, was recently on a panel at the Media Futures 2008 conference in London. He was talking about the value of research in the design process: it lets you innovate with your eyes open. </h2>
<p>Here's Ian's post...</p>
<p>Research is the foundation of all innovation. <strong>Design teams that augment their thinking with insights and feedback from their target audience will deliver better results.</strong> Be it ethnographic observation, participatory design or usability testing, research provides the stimulus and the constraints for a real (and really successful) innovation process.</p>
<p><a href="http://www.flickr.com/photos/nico_macdonald/2604394880/" title="See full photo by Nico Macdonald on Flickr"><img src="/wp-content/uploads/2008/07/ian_at_mediafutures2008.jpg" width="415" height="280" alt="Ian Worley speaking at the new media futures conference 2008. Photo by Nico Macdonald" /></a></p>
<p>What is the creative process? Here's one definition: it's about transforming what you observe in the world into meaningful and valuable artefacts through play, experimentation and feedback. What we call design research is really just a formalisation of those observation and feedback elements.</p>
<p>New technology is transforming the media. It's <strong>changing how people create, access, collect, share and consume information and entertainment. Ethnographic and participatory research are really valuable tools for understanding these changes.</strong> They uncover the nuances of new attitudes and behaviours at different social and cultural scales from individuals to communities. </p>
<p><a href="http://www.flickr.com/photos/gorgeoux/2597019591/" title="See full photo by Gorgeoux on Flickr"><img src="/wp-content/uploads/2008/07/ian_at_mediafutures2008_2.jpg" width="415" height="157" alt="Ian Worley speaking at the new media futures conference 2008. Photo by Gorgeoux (flickr)" /></a></p>
<p>If your organisation is hoping to turn a profit in this new media landscape, you need <strong>a deep understanding of the new ways people are consuming media now. Then you can design how they will consume it tomorrow.</strong></p>
<p>Media Futures 2008 was an interesting day, a great opportunity and an amazing collection of people.</p>
<ul>
<li><A href="http://www.flickr.com/photos/nico_macdonald/sets/72157605767744652/">Flickr set of the conference by Nico MacDonald</a></li>
<li><a href="http://www.mediafuturesconference.com/news">More about the Media Futures 2008 conference</a></li>
</ul>
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		<title>UX strategy and scorecard for the TDA</title>
		<link>http://www.thinkflowinteractive.com/2008/06/16/defining-and-measuring-user-experience-for-the-tda/</link>
		<comments>http://www.thinkflowinteractive.com/2008/06/16/defining-and-measuring-user-experience-for-the-tda/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 18:35:15 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX research]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=166</guid>
		<description><![CDATA[Flow helped the Training and Development Agency to build a user experience roadmap for  their website and create a user experience scorecard for measuring its success.
Ethnographic approaches, such as contextual enquiry and experience labs, help organisations understand  their target customers needs, behaviours and motivations.  To get really insightful discoveries, researchers immerse themselves [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Flow helped the <a href="http://www.tda.gov.uk" title="The training and development agency">Training and Development Agency</a> to build a user experience roadmap for  their website and create a user experience scorecard for measuring its success.</strong></p>
<p>Ethnographic approaches, such as <a href="http://www.flowinteractive.com/ethnography" title="Flow: About Ethnography">contextual enquiry and experience labs</a>, help organisations understand  their target customers needs, behaviours and motivations.  To get really insightful discoveries, <strong>researchers immerse themselves as deeply as possible</strong> in the lives or jobs of a limited sample of target users and try to discover what those people really think and need.</p>
<p>On the other end of the spectrum lies <a href="http://www.flowinteractive.com/onlineresearch" title="Flow: Online research and usability testing">automated quantitative usability testing</a>. Here you never see your users at all. But you get accurate measurements of how successful they are at achieving key tasks on your site. Gaining a quantitative understanding of your website's performance lets you <strong>chart your site's improvement over time, and identify where it could be performing better.</strong></p>
<p><strong>Ethnographic techniques tell you <em>what your users want to do</em>. Quantitative testing tells you <em>how many of them are managing to do it. </em></strong></p>
<p>And often, successful UX strategies will combine the two. Our project for the TDA did. </p>
<h2>Building a UX strategy for the TDA </h2>
<p>We began by conducting contextual research with people from the TDA's 7 target user groups - including teachers, support staff and school leaders. We gathered<strong> stories of actual experiences that they had lived through,</strong> and the sequences of activities they had engaged in. We also played some simple <strong>participatory design</strong> games with them to bring out ideas for the &quot;ideal&quot; TDA website. </p>
<p><img src="/wp-content/uploads/2008/06/participatory_design.jpg" alt="Collaborative design" width="415" height="295" /></p>
<p>With a separate sample, we <a href="http://www.flowinteractive.com/usabilitytesting" title="Flow: Usability testing">usability tested</a> the existing website. Using a huge quantity of sticky notes, the researchers put all the data together and analysed it. They uncovered a selection of <strong>70-80 tasks that the different target groups needed to perform on the website.</strong> (We also discovered that there were really only 4 groups with different needs, rather than 7). </p>
<p><img src="/wp-content/uploads/2008/06/analysis-stickies.jpg" alt="Analysis with stickies" width="415" height="385" /></p>
<p>Next came a <strong>&quot;task matrix&quot;.</strong> For each task, we identified:</p>
<ul>
<li>The audiences who do it</li>
<li>Related tasks or sub tasks</li>
<li>Triggers that cause someone to engage in the task at a certain point (events like assessments, deadlines, changes in staff)</li>
<li>Target web pages  where useful information would be found. </li>
</ul>
<p>Straight away, this let us see where there were improvements to be made. If we struggled to find suitable target pages, or <strong>if the information or findability of a target page seemed poor, we knew we had an opportunity to improve things. </strong></p>
<p>To take us beyond expert opinion, we also used the TDA's web analytics data. We checked <strong>how many people were visiting each target page,</strong> and assessed that figure in relation  to task importance and audience group size. That gave us additional evidence about whether pages we easy to find or not.</p>
<p>Finally, <a href="http://www.flowinteractive.com/workshops" title="Flow: Workshops">we worked with stakeholders</a> to assess the effort needed to improve the website for each task. <strong> Plotting each task on a chart of priority versus effort (for users and for the organisation) gave us a solid roadmap: small, high-value changes first; larger changes later.</strong> </p>
<p><img src="/wp-content/uploads/2008/06/value-map.gif" alt="Mapping where the value lies" width="415" height="463" /></p>
<h2>User experience scorecard </h2>
<p> To make it easier to <strong>measure and chart improvement in the site's UX,</strong> we set up a user experience scorecard using <a href="http://www.userzoom.com/" title="Userzoom website">UserZoom</a>. </p>
<p><img src="/wp-content/uploads/2008/06/scorecard.gif" alt="Userzoom dashboard" width="415" height="204" /></p>
<p>UserZoom performs <a href="http://www.flowinteractive.com/onlineresearch" title="Flow: Online research and usability testing">automated remote usability testing</a>. <strong>It asks a quantitative sample of target users to try doing certain  tasks,</strong> gathers clickstream data and quizzes them to check comprehension and attitude. The scorecard treats user tasks as key performance indicators of the site's user experience. The TDA is running benchmark UserZoom studies every six months, and the results are being fed onto an interactive dashboard. </p>
<p><strong>The  scorecard will help the TDA team to monitor the impact on the user experience as they work through the steps on their UX roadmap.</strong></p>
<p><strong>Flow's team:</strong> Mary Henley, Anthony Mace, Claire Mitchell, Leisa Reichelt, Sarah Herman, Pav Chahal, Nick Bowmast, Vanessa Kirby, conducted the research. Karen Wall looked after the client relationship. </p>
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		<title>Flow project: Transport for London leads with user-centred approach</title>
		<link>http://www.thinkflowinteractive.com/2008/05/20/flow-project-transport-for-london-shows-the-way-with-user-centred-approach/</link>
		<comments>http://www.thinkflowinteractive.com/2008/05/20/flow-project-transport-for-london-shows-the-way-with-user-centred-approach/#comments</comments>
		<pubDate>Tue, 20 May 2008 19:42:17 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/2008/05/20/flow-project-transport-for-london-shows-the-way-with-user-centred-approach/</guid>
		<description><![CDATA[The Transport for London website team's dedication to user  centred design has helped make their site a leader in the public sector.

A recent report from the Public Accounts Committee has been critical of the way that UK government websites are designed  and managed. But TfL.gov.uk, the Transport for London website, was one  [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Transport for London website team's dedication to user  centred design has helped make their site a leader in the public sector.<br />
</strong></p>
<p>A recent <a href="http://www.e-consultancy.com/news-blog/365544/government-websites-criticised-for-lack-of-usability.html" mce_href="http://www.e-consultancy.com/news-blog/365544/government-websites-criticised-for-lack-of-usability.html" title="E-consultancy:  Government websites criticised for lack of usability">report from the Public Accounts Committee</a> has been critical of the way that UK government websites are designed  and managed. But TfL.gov.uk, the Transport for London website, was one  of the few cited for good practice and performance. It's no real  surprise: the TfL team really understand the value of listening to  customers, and designing for their needs.<strong> </strong></p>
<p>Sometimes, we're pleased to say, TfL hire Flow to help them.</p>
<h2>What London travellers really need</h2>
<p>TFL's flagship offering is Journey Planner. Back in 2006, we helped  TFL research and design the mobile travel alerts element of the  service. Designing personalisation features for a website is never easy  - because <strong>most of the time, people don't want to personalise.</strong> We all just want the website to do what we need with minimal effort.</p>
<p>Flow ran <strong>experience labs</strong>: one-to-one sessions with a range of  different people. The lab sessions focussed on digging out the reality  of London travellers' needs, motivations and behaviours.</p>
<p>A key technique was <a href="http://books.google.co.za/books?id=sVKuMvaFzjQC&amp;pg=PA74&amp;lpg=PA74&amp;dq=retrospective+account+contextual+design&amp;source=web&amp;ots=qQ0bfpUD0G&amp;sig=-L7ljbhHD1m30pMCTrlvaDip7EM&amp;hl=en" mce_href="http://books.google.co.za/books?id=sVKuMvaFzjQC&amp;pg=PA74&amp;lpg=PA74&amp;dq=retrospective+account+contextual+design&amp;source=web&amp;ots=qQ0bfpUD0G&amp;sig=-L7ljbhHD1m30pMCTrlvaDip7EM&amp;hl=en" title="More about retrospecive accounts - Contextual Deisgn by Hugh Beyer, Karen&lt;br&gt;&lt;/a&gt; Holtzblatt (Google books)">retrospective accounts:</a> we gathered detailed <strong>stories about what people really did in specific situations. </strong> So rather than asking "what do you think about travel in London" we  asked things like "Tell me how you got to this interview today," and  "tell me about the last time something went wrong with your commute to  work." To keep the conversation fun and manageable, we also  collaborated with the respondents to <strong>create pictures, lists and timelines using sticky notes and marker pens.</strong></p>
<p>Once we understood user needs, we could identify a service that  people would really like. The travel alerts system lets you identify  the routes you are interested in (typically the ones you commute on  every day), and get travel alerts for those routes at specific times.  We defined the concept, worked with TFL to create wireframes, then fine  tuned them with two iterations of usability testing.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-prototype.gif" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-prototype.gif" alt="Prototype of TfL alerts interface"></p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-finished.gif" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-finished.gif" alt="TfL travel alerts - finished site"></p>
<p><em>TfL personalised travel alerts: Prototype and live site.</em></p>
<h2>Practical commitment to customers</h2>
<p>Since then we've helped TfL research and optimise all sorts of  things from the Oyster Fastload process to the London Transport museum  website. And since communicating with travellers is a multichannel  activity we've even run <strong>iterative usability testing in London Underground stations</strong> - quite a challenge.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-station2.jpg" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-station2.jpg" alt="Testing new information formats for London Underground displays"></p>
<h2>Now approaching...</h2>
<p>Flow is now working with TfL on a <strong>strategic project to map out the future for the website</strong>, and we're basing the process on user research.</p>
<p>To improve on the experience labs methodology, we're asking our research subjects to fill in <strong>diaries</strong>. We're <strong>catching reports of travel experiences <em>while people are travelling</em>, then following up on the details in the lab afterwards.</strong> From there we'll be using a scenario-based approach to map out what  people's travel experience and identify the TfL website's optimal role.</p>
<p>The finished site will offer London's travellers an even more useful, usable and appealing travel experience.</p>
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