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	<title>The Think blog. &#187; Flow project</title>
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		<title>Flow project: British Association of Occupational Therapists website redesign</title>
		<link>http://www.thinkflowinteractive.com/2009/12/03/flow-project-british-association-of-occupational-therapists-website-redesign/</link>
		<comments>http://www.thinkflowinteractive.com/2009/12/03/flow-project-british-association-of-occupational-therapists-website-redesign/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 15:34:05 +0000</pubDate>
		<dc:creator>Olivia Potter</dc:creator>
				<category><![CDATA[Flow project]]></category>
		<category><![CDATA[User-Centred Design]]></category>
		<category><![CDATA[BAOT COT]]></category>
		<category><![CDATA[card sort]]></category>
		<category><![CDATA[personas]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=529</guid>
		<description><![CDATA[Flow helped British Association of Occupational Therapists and College of Occupational Therapists (BAOT/COT) understand what their members and non-members wanted from an online resource and then designed a better online experience for practitioners and students.


The brief
The British Association and College of Occupational Therapists (BAOT/COT) is the national professional body for occupational therapy students and staff [...]]]></description>
			<content:encoded><![CDATA[<p><em><span style="color: #000000;">Flow helped British Association of Occupational Therapists and College of Occupational Therapists (BAOT/COT) understand what their members and non-members wanted from an online resource and then designed a better online experience for practitioners and students.</span></em></p>
<p style="text-align: center;"><span style="color: #000000;"><strong><img class="size-full wp-image-545 aligncenter" title="Flow's visual design for the BAOT COT website" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/12/BAOT_COT_visualdesign.jpg" alt="Flow's visual design for the BAOT COT website" width="351" height="269" /><br />
</strong></span></p>
<h2><strong>The brief</strong></h2>
<p>The British Association and College of Occupational Therapists (BAOT/COT) is the<strong> national professional body for occupational therapy students and staff</strong> in the United Kingdom.</p>
<p>BAOT/COT is responsible for setting professional and educational standards, advising on policy, and supporting its 29,000 members’ research and development, professional practice and Continuing Professional Development (CPD).</p>
<p>BAOT/COT’s main channel of communication to members is their website. As a key component of their service to OT staff and students they wanted to ensure they were providing a<strong> valuable and easy-to-use resource</strong>, so they asked Flow to help them understand what members and non-members wanted from this resource, and then to re-design the site around these needs.</p>
<h2><strong>What we did</strong></h2>
<p><em>Using a range of research techniques throughout the project, Flow investigated the needs of Occupational Therapy staff and students, and designed a new website for BAOT/COT around those needs.</em></p>
<p>We interviewed Occupational Therapists, OT support workers and students to understand their perceptions of BAOT/COT as an organisation, the BAOT/COT website and other resources they use to aid them in their studies or practice. We synthesised the insights gathered from this research into a series of<strong> personas</strong>, each illustrating characteristics of different members of BAOT/COT’s audience; and used these personas throughout the project to guide and evaluate design decisions.</p>
<p style="text-align: center;"><img class="size-medium wp-image-556 aligncenter" title="The personas we created for the BAOT COT" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/12/BAOT_COT_personas-300x208.png" alt="The personas we created for the BAOT COT" width="262" height="181" /></p>
<p>BAOT/COT had a wealth of information on their existing website, however, as the site had grown organically this information had become increasingly challenging to locate. To ensure content was well organised and easy to locate we undertook a <strong>card sorting exercise</strong> with people representative of BAOT/COT’s audience. This enabled us to <strong>identify the different mental models</strong> people used to understand the content that BAOT/COT wanted to include on the new site, and guided the site structure and labelling of content.</p>
<p style="text-align: center;"><img class="size-medium wp-image-553 aligncenter" title="Analysis of the card sorting exercise" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/12/BAOT_COT_cardsort-300x225.png" alt="Analysis of the card sorting exercise" width="300" height="225" /></p>
<p>Moving into the design phase of the project, we used the insights from our initial research activity to guide concept generation and development. In order to validate our design decisions, we also<strong> tested mock-ups of the site with users at every stage</strong> – from initial concept sketches through to the final visual design, ensuring we were developing something which met users’ needs and satisfied BAOT/COT’s objectives.</p>
<p>Once the new site was built, we tested it again with users to validate the final designs and evaluate the site against the original brief.</p>
<p><strong> </strong></p>
<h2><strong>The results </strong></h2>
<p><em>BAOT/COT successfully launched their new website which has been designed to grow organically, forming the foundation of a continually improving member resource.</em></p>
<p>BAOT/COT’s new website has enabled them to create a <strong>more engaging and valuable resource for members and non-members</strong> alike. Having moved away from a website which pushed information to members, to one which stimulates online debate between the organisation and its members, BAOT/COT anticipate an increase in membership and in the number of people using the site.</p>
<p><a href="http://www.cot.co.uk/">www.cot.co.uk</a></p>
<blockquote><p><em>“Flow's user centred approach helped BAOT/COT understand our users' online behaviours and needs. It also helped clarify our own business goals. Clear user priorities emerged from Flow's research with our members which helped us make confident decisions about site structure, design and navigation. The team at Flow were quick to understand our values and aspirations as well as the practical challenges we faced. Their approach inspired confidence and trust. The new BAOT/COT website which emerged from the project continues to add more and more value to our business.”</em></p></blockquote>
<p><em>Stephen Little, Web Manager and Editor for the British Association of Occupational Therapists and College of Occupational Therapists</em></p>
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		<title>A Journey from Ethnography to Design: Coastal Erosion Risk Mapping Project</title>
		<link>http://www.thinkflowinteractive.com/2009/05/28/a-journey-from-ethnography-to-design-coastal-erosion-risk-mapping-project/</link>
		<comments>http://www.thinkflowinteractive.com/2009/05/28/a-journey-from-ethnography-to-design-coastal-erosion-risk-mapping-project/#comments</comments>
		<pubDate>Thu, 28 May 2009 13:43:08 +0000</pubDate>
		<dc:creator>Ofer Deshe</dc:creator>
				<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>
		<category><![CDATA[Design Ethnography]]></category>
		<category><![CDATA[Environment Agency]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=435</guid>
		<description><![CDATA[Ethnographic research involves the study of people and groups as they go about their everyday lives.  The ethnographer participates in daily routines within the context of the research setting, observes what is going on and systematically records his or her experiences and thoughts. Participation based on social and physical proximity is key to this process.
Flow [...]]]></description>
			<content:encoded><![CDATA[<p>Ethnographic research involves the study of people and groups as they go about their everyday lives.  The ethnographer participates in daily routines within the context of the research setting, observes what is going on and systematically records his or her experiences and thoughts. Participation based on social and physical proximity is key to this process.</p>
<p>Flow frequently uses ethnographic research methods to gain a deep understanding of the social and working lives of people who use different products and services in different contexts. The findings provide richer insights into service and product design requirements and opportunities for innovation, particularly when designing for global and multi-cultural audiences.</p>
<p>One of the key questions around ethnographic research is how its findings are transformed into design. One example of such a process was presented at a recent UX Brighton: ‘A Journey from Ethnography to Design’. The event included two speakers: Simon Johnson, User Experience Consultant at Flow and Miles Rochford from Nokia. Simon spoke about the ethnographic research and subsequent design that he completed for the Environment Agency. Miles’ presentation focused on using ethnography to design products for emerging markets.</p>
<p>The Environment Agency commissioned Flow to conduct contextual research and subsequently design an interactive map that will provide users with coastal erosion information – a national project that will affect 2.1 million houses on the coast. The key objectives were to establish what an erosion map should look like, how it should work and what sort of information should accompany the map.</p>
<p>Claire Mitchell,  Flow’s Principal Consultant on the project and Simon started the project with a research phase that included ethnographic field observations in two coastal settings: Norfolk and Hastings. Simon spent two weeks documenting the lives of coastal communities, interviewing local people and immersing himself in their lives. Additionally, Simon interviewed eight professionals at Flow’s experience labs in London.</p>
<p><a href="http://www.thinkflowinteractive.com/wp-content/uploads/2009/05/mapneeds1.png"><img class="alignnone size-full wp-image-443" title="What professional recommended and what the public want" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/05/mapneeds1.png" alt="" width="500" height="206" /></a></p>
<p>Ethnography enabled Simon to apply his empathy and humanistic values to drive the project. It was clear that his findings provided the Environment Agency with a rich understanding of the concerns, information needs and myths that people who live in rural coastal communities might have. Simon described how his research findings confirmed some of EA's current thinking, provided new insights and defined the subsequent design process and deliverables.</p>
<p>The research that Claire and Simon conducted described how emotive the coastline is, an institution in British history that invokes strong feelings and forms a strong part of a shared heritage. The implications were the need for the Environment Agency to communicate that it cares and to reassure people that action was being taken to protect the coast. It was also clear that people trust locals and distrust central government, erosion maps caused alarm and that a certain amount of local knowledge derived from  ignorance and/or myth. An example of a myth was the commonly repeated argument that the government was making money dredging ‘their’ sand.</p>
<p>The design approach focused on a simple website that addresses the needs of both professionals and locals. Claire and Simon decided that the design should answer core questions and myths, stick to plain English, use local materials and represent risks  without alarming local people.</p>
<p><strong>Is it Ethnography?</strong><br />
After the presentation the audience participated in a lively debate, which had a particular focus on the true meaning of ethnography. For some designers ethnography was a new concept and their reactions during the Q&amp;A sessions and after the presentations indicated that they found both Simon and Miles’ presentations truly thought provoking. Some felt that rapid ethnography with a specific structure and design agenda was different from “ethnography” and needed a new term associated to it.</p>
<p>Theoretical research has two main aims – the validation of existing knowledge and the acquisition of new knowledge. Flow uses research to acquire and validate specific knowledge, the context in which services and products are used.  Flow uses principles and techniques taken from social sciences such as sociology, anthropology and psychology to inform design decisions. Our main aim is to design solutions that work outside of design studios, laboratories and meeting rooms. As a result, we often use appropriate research techniques to focus on specifically targeted contexts and activities. A term that is often used to describe this work is Design Ethnography.</p>
<p><strong>Simon's presentation </strong><br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=4704023&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=4704023&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>_____________<br />
Many thanks to Danny Hope and former Flow Consultant Harry Brignull for organising the event.</p>
<p>--Ofer Deshe</p>
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		<title>Designing Jme: Jamie Oliver&#039;s new lifestyle website</title>
		<link>http://www.thinkflowinteractive.com/2009/03/27/designing-jme-jamie-olivers-new-lifestyle-website/</link>
		<comments>http://www.thinkflowinteractive.com/2009/03/27/designing-jme-jamie-olivers-new-lifestyle-website/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 12:09:45 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Flow project]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=422</guid>
		<description><![CDATA[Flow, together with Splendid, designed Jamie Oliver's new Jme lifestyle collection website. It was a classic user experience challenge, but this one went further. We soon discovered that the best approach was to integrate the shop with Jamie's already active community site.
Understanding the fans 
Jamie Oliver fans like relaxed living and eating with an edge [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Flow, together with Splendid, designed Jamie Oliver's new <a href="http://www.jmecollection.com/" target="_self"><span style="text-decoration: underline;">Jme lifestyle collection</span></a> website. It was a classic user experience challenge, but this one went further. We soon discovered that the best approach was to integrate the shop with Jamie's already active community site.</strong></p>
<p><strong>Understanding the fans </strong></p>
<p>Jamie Oliver fans like relaxed living and eating with an edge of no-nonsense practicality. They care about the environment they live in and about supporting people who make the food and products they love.</p>
<p><a href="http://www.thinkflowinteractive.com/wp-content/uploads/2009/03/jmescreenshot.jpg"><img class="size-full wp-image-425 alignnone" title="Jme home page screenshot" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/03/jmescreenshot.jpg" alt="Jme home page screenshot" width="415" height="679" /></a></p>
<p>What does that mean for online shopping? We created a hypothesis. Jamie Oliver fans would want:</p>
<ul>
<li><strong>Inspiration: </strong>How to mix and match products, recipes and ideas so they can live the Jamie lifestyle</li>
<li><strong>Usefulness: </strong>Understanding<strong> </strong>how products would fit into their lives and help them achieve their goals (a great dinner party, a beautiful home, and flourishing garden...)</li>
<li><strong>Background and context</strong>: Insight into where the products come from, who designs and makes them and why they are special</li>
<li><strong>Connectedness:</strong> Helping customers to form a connection to the community, the product designer and Jamie.</li>
</ul>
<p>When we considered this, we realised that the Jme site should be integrated with <a href="http://JamieOliver.com" target="_self">JamieOliver.com</a>, Jamie Oliver's existing blog and community site. Inspiration might come from seeing a photo of a family gathering where a delicious risotto is served in a beautiful bowl. From there, visitors should be able to find out about the bowl and its designer, get the recipe and buy the bowl.</p>
<p><strong>Mapping and testing the site</strong></p>
<p>To understand how the different content should cross-link we created a wall chart. We identified silos, such as recipes, products and forum posts and connected them with arrows. (Jamie came in to see it. He liked it a lot. He's a nice bloke.)</p>
<p>From there, we created a wireframe prototype to represent these ideas ready for testing with users. The most successful website wireframes tend to contain "real fake content" - lorem ipsum doesn't give users a real feel of what the final experience will be like. These wireframes had to contain a lot of visual imagery showing example products, people and situations where they might be used.</p>
<p><strong>User feedback told us two things:</strong></p>
<p>Firstly, we needed to <strong>keep our feet on the ground.</strong> If you're going to show a desirable bowl customers will soon need to find links to the plate, side plate and coffee cups that match. It also reminded us that you can never be too clear about practicalities like delivery information, pricing and the checkout process.</p>
<p>Secondly, <strong>the connected, contextual, useful and inspirational idea made for a great user experience.</strong> Jamie Oliver fans loved to use it. And it provides the kind of rich information and emotional content that people need to help them make purchase decisions.</p>
<p><strong>Take a look at Jme</strong></p>
<p>The site is quickly growing into its new home. <span style="text-decoration: underline;"><a href="http://www.jmecollection.com/">It's got genuinely fabulous kitchen and dining room</a><a href="http://www.jmecollection.com/" target="_self"> stuff</a>,</span> herbs, books and DVDs - all selected by Jamie himself. There are lots more products, recipes and articles coming on all the time. We think it's great to look at and delightful to use.</p>
<p>As Jamie would say: "Nice one!"</p>
<p>Team: <a href="http://www.flowinteractive.com/peter">Peter Otto</a>, Genevieve Chapman (Splendid), Simon Parbutt (Splendid)</p>
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		<title>Flow and National Express East Coast win the Information Technology Excellence of the Year Award</title>
		<link>http://www.thinkflowinteractive.com/2009/02/24/flow-and-national-express-east-coast-win-the-information-technology-excellence-of-the-year-award/</link>
		<comments>http://www.thinkflowinteractive.com/2009/02/24/flow-and-national-express-east-coast-win-the-information-technology-excellence-of-the-year-award/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 16:54:40 +0000</pubDate>
		<dc:creator>Ian Worley</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Flow in the news]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=351</guid>
		<description><![CDATA[
 Emma Passey, Simon Pearson (National Express East Coast) and Ian
Worley (Flow Interactive) receiving the IT Excellence of the Year Award 

On Thursday evening, 19th February 2009, I was privileged to be at the Grosvenor House Hotel in London for the HSBC Rail Business Awards to co-receive the Information Technology Excellence of the Year Award for the new [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<dl id="attachment_357" class="wp-caption aligncenter" style="width: 510px; text-align: left;"><a href="http://www.thinkflowinteractive.com/wp-content/uploads/2009/02/it-excellence-national-express-east-coast_sm1.jpg"><img class="size-full wp-image-357" title=" IT Excellence Award - National Express East Coast" src="http://www.thinkflowinteractive.com/wp-content/uploads/2009/02/it-excellence-national-express-east-coast_sm1.jpg" alt="Emma Passey and Simon Pearson (National Express East Coast) along with Ian Worley (Flow Interactive) receiving the IT Excellence Award" width="500" height="335" /></a> <span style="line-height: 17px; color: #008080;">Emma Passey, Simon Pearson (National Express East Coast) and Ian<br />
Worley (Flow Interactive) receiving the IT Excellence of the Year Award</span> </dl>
</div>
<p>On Thursday evening, 19th February 2009, I was <span lang="EN-US">privileged</span><!--EndFragment--> to be at the Grosvenor House Hotel in London for the <strong>HSBC Rail Business Awards</strong> to co-receive the <strong>Information Technology Excellence of the Year Award</strong> for the new <a title="National Express East Coast" href="http://www.nationalexpresseastcoast.com/" target="_blank"><strong>National Express East Coast</strong></a><strong> (NXEC) booking engine and website</strong>.</p>
<p>As any of you reading this who have used the NXEC booking engine know, it <strong>dramatically simplifies the process of finding and buying rail tickets online</strong>...not just on NXEC routes, but <strong>for any train in the UK</strong>.  We have blogged before about the<strong> </strong><a title="GNER - Risk Free Innovation" href="http://www.thinkflowinteractive.com/2007/11/10/flow-project-gner-innovative-booking-engine-low-risk-project/" target="_blank"><strong>intuitive user interface</strong></a> and its cutting edge use of AJAX technology as well as the <a title="National Express East Coast: Great User Experience creates happy customers " href="http://www.thinkflowinteractive.com/2007/12/10/flow-pproject-national-express-east-coast-great-customer-feedback/" target="_blank"><strong>positive customer feedback</strong></a> and <a title="National Express East Coast see 50% increase in conversion due to great User Experience" href="http://www.thinkflowinteractive.com/2008/08/06/national-express-east-coast-50-increase-in-conversion-rate/" target="_blank"><strong>improved business results</strong></a> for NXEC before.</p>
<p>We (and NXEC) have also received lots of accolades from customers and the industry about how great the new booking engine is.  So it fills us with a great sense of pride and accomplishment to receive this well-deserved acknowledgement from the Rail Industry for all the creativity and teamwork that went into making it happen.</p>
<p>It has been a long road, but the hard work and effort has paid off, not just because we won this award, but because we succeeded in creating <strong>a first-of-its-kind, innovative and successful new booking engine</strong> for trains that will <strong>set the standard for all that follow</strong>, in terms of business performance, ease of use and customer satisfaction. It is also a clear demonstration of how <strong>User-Centred Design makes a tangible difference</strong> to customers and business.</p>
<p>I just want to take a moment to thank the entire NXEC team from <strong>Flow</strong>:  <em>Simon Hatch, Alejandra Obregon, Martina Schell</em> and <em>Kelsey Smith</em>; our partners at<strong> </strong><a title="How Splendid" href="http://www.howsplendid.com/" target="_blank"><strong>Splendid</strong></a>: <em>Paul Bishop, Simon Parbutt, Alistair Thomson</em> and<em> Karl Wortmann</em>; the team at <strong><a title="Atos Origin Global Homepage" href="http://www.atosorigin.com/en-us/" target="_blank">A</a></strong><strong><a title="Atos Origin Global Homepage" href="http://www.atosorigin.com/en-us/" target="_blank">tos Origin</a></strong> who built it:  <em>Graham Bodman, Richard Phillpot, Ian Collier, Eleanor Waldron</em> and <em>Chris Rees</em>; and the team at <strong><a title="Tullow Warren Marshall" href="http://www.tmw.co.uk/" target="_blank">Tullo Marshall Warren (TMW)</a></strong> for bringing the marketing website together.</p>
<p>But perhaps most importantly, I want to thank <em><strong>Emma Passey</strong></em> and the entire NXEC team for their vision, passion and perseverance.  We couldn't have done it without you!</p>
<h3><strong>Congratulations to everyone.</strong> A well deserved award!</h3>
<p>- Ian Worley, Director of User Experience at Flow Interactive</p>
<p>---------------------------------------------------------------------------</p>
<p><em>Download <strong>Case Studies</strong> about this project:</em></p>
<ul>
<li><em><a title="National Express East Coast Booking Engine" href="http://www.flow-interactive.com/pdf/GNER_BookingEngine_Case_Study.pdf" target="_blank">National Express East Coast Booking Engine Case Study</a> (78k .pdf)</em></li>
<li><em><a title="National Express East Coast Website Case Study" href="http://www.flow-interactive.com/pdf/GNER_Website_Case_Study.pdf" target="_blank">National Express East Coast Website Case Study</a> (92k .pdf)</em></li>
</ul>
<p>---------------------------------------------------------------------------</p>
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		<title>Helping the BBC innovate for teenage users</title>
		<link>http://www.thinkflowinteractive.com/2008/09/22/helping-the-bbc-innovate-for-teenage-users/</link>
		<comments>http://www.thinkflowinteractive.com/2008/09/22/helping-the-bbc-innovate-for-teenage-users/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 09:56:44 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=229</guid>
		<description><![CDATA[The BBC used ethnographic research to inspire and inform  their Audio &#38; Music team, as they design new services for young people aged  13-18.
How do young people find new music? What do  they do with it? What technology gets used and why?  Rather than statistics or abstract trend  statements, the [...]]]></description>
			<content:encoded><![CDATA[<h2>The BBC used ethnographic research to inspire and inform  their Audio &amp; Music team, as they design new services for young people aged  13-18.</h2>
<p>How do young people find new music? What do  they do with it? What technology gets used and why?  Rather than statistics or abstract trend  statements, the BBC Future Media and Technology department  wanted vivid examples and concrete insights about the user base they were designing for. They asked Flow to help them.</p>
<h2><strong>Learning about people's lives</strong></h2>
<p>We worked with four different target groups, which we named  The Gamers, The Streetwise Teens, The Social DJs and the Indie Teens.  Each group had three members – all close  friends with each other.</p>
<p><img class="size-full wp-image-220" title="bbc_ethno_3lads" src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/09/bbc_ethno_3lads.jpg" alt="One group of three friends" width="415" height="374" /></p>
<p>We worked through 4 activities with them over the course of a few weeks:</p>
<ul>
<li>Group sessions</li>
<li>Diaries</li>
<li>Shadowing</li>
<li>Follow-up interviews</li>
</ul>
<p><strong>Shadowing </strong>means spending time  participating in each person’s day-to-day life. Our ethnographers enjoyed a night out in Camden with two 18 year-olds, some live gaming on the Xbox with a 14 year-old boy in his bedroom, gossiping with two 16 year-old girls at their home and a lesson about hip-hop dance from  a 17 year-old dancer. The insights from experiences like this go much deeper than surveys and focus groups ever can.</p>
<p><img class="alignnone size-full wp-image-221" src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/09/bbc_ethno_pix1.jpg" alt="Snapshots from a showing session" width="415" height="411" /></p>
<h2>Sharing what we learned</h2>
<p>We had <strong>workshops with  the BBC team all the way through the project.</strong> This let the team hear discoveries "as they happened" and be inspired to ask new questions. The research team were about to direct their enquiry towards the areas which our clients thought looked the most fruitful.</p>
<p>The final results were <strong>written up in a highly-visual, 80-page book.</strong> The goal was for people all over the BBC to engage with the  study so we made sure that the <strong>results were presented in an interesting and visual way.</strong> The report was publicised in Ariel, the BBC’s internal newspaper.</p>
<p><img class="alignnone size-full wp-image-219" title="bbc_ethno_profile" src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/09/bbc_ethno_profile.jpg" alt="A particicpant profile" width="415" height="342" /></p>
<h2>Observations</h2>
<p>I asked <a href="http://www.flow-interactive.com/jude">Jude Rattle, the lead consultant on the project,</a> what she had learned from the study. “All sorts of things that you can’t  mention in a blog post,” she told me. “But a few that you can.”</p>
<p>“Sharing music with friends is an important social activity.  In the 70s and 80s young people made mix  tapes. Now MP3s get swapped from phone to phone whenever people feel like it. But  there’s a twist. <strong>The DRM mechanisms designed to stop digital piracy also stop people from engaging in that key social behaviour.</strong> So a lot of our participants had an added incentive to seek out pirate MP3s on Limewire: the file they got would be readily shareable.”</p>
<p>“People often think that young people are universally  brilliant with technology, but they are not. In our study we found that teens  will go to great lengths to use technology that does things that are important  for them. But there are other things that older users might take for granted,  which teens  don’t know how to do. For example, <strong>some of our  participants did not know how to burn a CD, even though they did know how to  copy an MP3 onto a mobile phone’s memory card or Bluetooth it to a friend.</strong>”</p>
<h2>Giving innovators an edge</h2>
<p>Imagining the future is hard. Designing future products and  services that will be discovered and adopted is harder still. <strong>In large organisations, design teams can easily become far  removed from the people they are designing for.</strong> To stand a  chance, they must have rich detail about what their target users actually do,  what they like and what they need.</p>
<p>Ethnography helped the BBC to  connect with teenagers as they consume music – and gave them practical insights that they can use as a basis for innovation.</p>
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		<title>Flow provides UX advice at Seedcamp 2008</title>
		<link>http://www.thinkflowinteractive.com/2008/09/10/flow-provides-ux-advice-at-seedcamp-2008/</link>
		<comments>http://www.thinkflowinteractive.com/2008/09/10/flow-provides-ux-advice-at-seedcamp-2008/#comments</comments>
		<pubDate>Wed, 10 Sep 2008 22:18:46 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow in the news]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[User experience]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=201</guid>
		<description><![CDATA[Seedcamp is a week-long event where young entrepreneurs come together with advisors and investors to put together viable start-up businesses. Flow will be there to provide user experience advice to the teams.
Venture capitalists know a thing or two about investments.  Which is why user experience is one of the factors involved in seedcamp. For [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Seedcamp is a week-long event where young entrepreneurs come together with advisors and investors to put together viable start-up businesses. Flow will be there to provide user experience advice to the teams.</strong></p>
<p>Venture capitalists know a thing or two about investments.  Which is why user experience is one of the factors involved in <a href="http://www.seedcamp.com">seedcamp</a>. <strong>For interactive projects, user-centred design reduces risk and increases returns.</strong></p>
<p><img src="http://seedcamp.com/themes/seedcamp2/images/seedcamp.png" alt="Seedcamp logo" /></p>
<p>User centred design techniques dramatically <strong>reduce the risks associated with innovating</strong> and launching new products. After all, if you've worked with your target users throughout the design process, you should feel pretty comfortable that you've made something your customers will buy.</p>
<p>As well as reducing risk, <a title="Jakob Nielsen on ROI" href="http://www.useit.com/alertbox/roi.html">designing a good user experience boosts returns.</a>The effort and money you put into research, concept and design will be paid back many times over through increased conversion and usage, a stronger brand and reduced customer acquisition costs.</p>
<p>Some of the <a title="Amazon:Cost Justifying Usability" href="http://www.amazon.co.uk/Cost-Justifying-Usability-Internet-Interactive-Technologies/dp/0120958112">literature</a> quotes typical returns on investment at several hundred percent. It's entirely believable.  In some situations, a simple usability test, or a piece of insight from the field, can prevent a key problem that would stop users from adopting an new interactive product.</p>
<h2>Shrink to fit</h2>
<p>Start-up ventures don't have much to invest. That's ok: the process doesn't have to be difficult or expensive. <strong>User-centred design techniques shrink to fit.</strong> You can perform basic user research with friends and family.  Sketch prototypes are easy to create with just a pen and paper. You can perform rapid iterative usability tests in just a few days. <a title="Case study: Rapid iterations for Moo print" href="http://www.flowinteractive.com/case-moo">When Flow worked with Moo Print</a> during its start-up phase, the team powered through five design iterations in a week.</p>
<p>The point is though, that like any investment <a title="Jakob Nielsen on expensive vs cheap usability" href="http://www.useit.com/alertbox/expensive-usability.html">if you put nothing in, you'll get nothing back.</a></p>
<p>So here's our investment advice for all  22 teams at <a href="http://www.seedcamp.com">seedcamp</a>. Focus on understanding your users' needs, motivations and real-world behaviours. Then use your insights to help you design and deliver the right user experience. Payback won't be far behind.</p>
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		<title>Insight to innovation:  The power of cross-channel ethnography</title>
		<link>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/</link>
		<comments>http://www.thinkflowinteractive.com/2008/08/05/insight-to-innovation-the-power-of-cross-channel-ethnography/#comments</comments>
		<pubDate>Tue, 05 Aug 2008 11:27:51 +0000</pubDate>
		<dc:creator>Ian Worley</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=180</guid>
		<description><![CDATA[Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.
I wrote this article about cross-channel ethnography for Internet Retailing Magazine earlier this year. I'll be talking about this topic at the Internet Retailing event in October. 
Insight to [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Observing target customers in their homes or while they shop can provide the insights you need to build a better website - and a better multichannel experience.</strong></p>
<p>I wrote this article about cross-channel ethnography for <a href="http://www.internetretailing.net/">Internet Retailing Magazine</a> earlier this year. I'll be talking about this topic at the <a href="http://http://www.retailevents.co.uk/IR2008/Track1.htm" title="Internet retailing conference track 1">Internet Retailing event in October.</a> </p>
<h2>Insight to innovation:  The power of cross-channel ethnography</h2>
<p>When <a href="http://en.wikipedia.org/wiki/Bronis%C5%82aw_Malinowski" title="Wikipedia article on Bronislaw Malinowski">Bronislaw Malinowski</a> decided to study the habits and culture of the natives of the Trobriand Islands in the South Pacific during his exile in the First World War, little could he have imagined that the techniques he developed to learn about other cultures would be used to revolutionise the marketing and sales of consumer goods and services.  However, this is exactly what is happening.</p>
<p><img src="/wp-content/uploads/2008/08/ethno-collage.jpg" alt="Cross-channel ethnography at a mobile phone store" width="415" height="215"/></p>
<p>Ethnography, once confined to academic research departments has, over the last 20-30 years, become a <strong>widely used and powerful research technique for companies seeking to improve how they market and sell to customers.</strong> They have even turned the lens on themselves to improve how they manage their own businesses. </p>
<p>More recently, the desire to provide compelling <strong>multi-channel customer experiences that lure customers away from competitors</strong> has become the holy grail for many retailers.  However, there is a noticeable gap between the precision with which research is used to understand customer behaviour offline and how it is applied in the design of online stores. </p>
<p>This gap is closing, however. As online retailing enters the mainstream, multi-channel retailers are investing more to improve the quality and effectiveness of their online stores. They are also looking for ways to <strong>build customer loyalty in a world where technology is making customers more and more promiscuous.</strong>  Cross-channel ethnography is one of the tools retailers are turning to for insight.</p>
<h2>The trouble with websites...</h2>
<p>"Well, I can't really tell what the phone looks like from the picture...", said Katie, a participant in a recent usability study for one of the UK's leading mobile operators. "I would go to a shop at this point, before I make a decision".</p>
<p>From a research point of view, this is not surprising behaviour.  It has long been understood that <span id="more-180"></span><strong>customers move fluidly and frequently between online and offline channels</strong> a number of times before finally committing to a purchase, especially for high value, feature-rich or lifestyle items.  What is surprising, however, is how few retailers actually use customer insights like these to increase sales across both channels. The reality is, more often than not the <strong>website and shop are treated as separate businesses</strong>, competing for the same customers. </p>
<p>Armed with printouts from multiple providers about the cost of various phones and call plans, Katie later went to that same mobile operator's high street store hoping to buy her new phone.  In the store, she was frustrated to learn that the phone she wanted was only available for free (on her chosen plan), if purchased on the website.  The shop assistant tried to explain that the website and the store were different businesses and that he was not able to honour what was advertised on the website.  As a result, Katie walked down the street to another shop and got a better deal from someone else. </p>
<p>The bottom line is that customers cannot often get a real sense of a product online.  In spite of increasingly sophisticated tools for inspecting products (zooming and rotating photos, or seeing the product in different colours, etc.) most people only feel confident about making a purchase once they have had a chance to see and hold the item for real. In addition, in the high street, customers may feel more compelled to purchase because it is less convenient to come back, whereas online they know they can return easily.  The problem is that they often don't. </p>
<h2>Hindsight vs insight</h2>
<p>Unfortunately for this particular mobile operator, these insights came too late.  The structure of the business was not likely to change anytime soon.  Not <strong>recognising the intimate relationship between online and offline shopping behaviour and structuring the business accordingly,</strong> meant losing Katie and many other customers like her to competitors. </p>
<p>The irony is, that the use of customer research (in particular ethnography) to understand and influence buying behaviour is probably most thoroughly developed in the bricks-and-mortar retailing industry.  However, these same approaches are not often used to design and build online stores, much less getting the two channels to work together. </p>
<p>As online retailing has gained market-share in recent years, customer research has become more commonplace, though often only in the form of focus groups, usability testing or accessibility studies.  However, these types of studies rarely identify genuine opportunities for innovation. This is because all of these techniques either focus on optimising the present based on historical best practice or seek out user’s opinions about things which they know and care little about. <strong>People are notoriously bad at identifying their own latent unmet needs, particularly where technology is concerned.</strong></p>
<p>The best way to understand customer motivations and draw out insights that can have tangible impact on the bottom line, is to <strong>observe customers through the entire purchasing lifecycle</strong>; from learning about products, deciding on which ones to buy and ultimately buying and using them.  This means using various ethnographic research techniques, from short context studies through to more in-depth longitudinal studies (which occur over a much longer timeframe), to observe customers in the different contexts in which decisions occur, physically, emotionally and socially.</p>
<p>For instance, we know that customers use the internet to shop around and gather information about their available choices before purchasing.  In a recent study by Comscore and Google, users visited websites 22 times before making a purchase, with the "winning" site being visited 2.5 times on average.  As we saw with Katie in our earlier example, similar patterns of behaviour can be observed across different channels, with customers often finding products online, visiting a store to see the products up close before purchasing, often online.  Learning to capitalise on this behaviour can have a huge impact on customer experience and ultimately sales.  </p>
<h2>It's the little things that count</h2>
<p>When a leading educational toy company, decided to overhaul its web presence, they decided to use a customer-centric design approach that combined insights from studies of on and offline customer behaviour.  The company knew that they had a winning format with their high street stores.  Play areas which allowed kids try out the products (and even let mum do some shopping) were popular with customers, as were the helpful staff and the educational nature of the products.  While the online presence provided the facility for customers to purchase all of the same products from the comfort of their own home, it simply wasn't generating the desired sales figures.</p>
<p>In order to understand why the online experience was not living up to the in-store experience, lab-based usability research with the website was combined with short, in-store ethnographic "probes" to observe un-moderated customer shopping behaviour.  For the online research, new and existing customers were brought into a lab where they were interviewed and asked to use the website to find products they would be interested in buying.  Then, over a three-day period, customers at several stores were observed while they shopped and then interviewed after they had completed their purchases. Staff, too, were observed and interviewed.</p>
<p>The online research indicated that a key barrier to purchase was the customer's lack of confidence in whether they had found the right product.  Faced with this uncertainty, the vast majority of customers interviewed indicated that they would go into a high street store to ask for advice.   However, the <strong>real insight came from observing how customers interacted with the shop assistants once they came into the shop.</strong></p>
<p>"I would like to find something that will help my son develop his creative skills." said Jane, a first-time mother, to one of the shop assistants.  "He is two and very active, so I am worried he won't focus on one thing for long. What would you suggest?" The assistant promptly showed Jane a number of different options and, after some discussion and comparison, Jane eventually chose a water-based "magic" drawing mat. </p>
<p><strong>This simple transaction between Jane and the shop assistant revealed something very important about the shopping experience, particularly for this brand of educational toys.</strong>  Far more than the ability to easily browse or search for products online, what customers needed was assurance that the toy they were buying was going to help their child develop in some important way.  It was about being a good parent.</p>
<p>In-store, this problem was solved both by the availability of advice from the shop assistants and through the age and developmental information printed on the packaging.  However, this information, which is fundamental to the brand's value proposition, was not being used on the website to help customers find and compare products to buy - yet it was essential if they were to feel confident about their purchase decisions.</p>
<p>The new site was then redesigned with additional age-based navigation, age and development stage search filters, product-level development information and customer reviews.  The company also introduced a policy that allowed customers to reserve a product online and then come and pick it up in store, for those who wanted to have a look at it before buying.  Simply by changing the website to support customers like Jane, the company was able to <strong>increase online sales by 33% in 12 months, with individual customers viewing 21% more toys and spending 19% more per visit. </strong></p>
<h2>The future is personal</h2>
<p>With online retail sales in the UK growing at a dizzying 40-50% year-on-year (and now accounting for approximately 15% of total retail sales, according to a recent study by CapGemini and the Interactive Media in Retail Group), this is a lesson that many retailers should learn from.</p>
<p>As the internet evolves and becomes more mainstream, it is fundamentally <strong>changing how customers interact with businesses both on and offline.</strong>  At the same time, customers are becoming ever more sophisticated in their buying behaviour and use of technology.   As a result, it is important for retailers to continuously engage customers to understand what really matters to them and identify those factors that have a tangible differentiating impact on the customer experience.</p>
<p>In this ever more personalised and competitive environment, cross-channel ethnographic research with customers is an essential tool for any online retailer who wants to continuously leverage the changing behaviour and expectations of their customer base.  If the insights gained from this research are then used to <strong>enable customers to move seamlessly between online and offline channels</strong> to achieve their goals, companies will reap the benefits in sales, customer satisfaction and ultimately, loyalty.</p>
<p>.......</p>
<p><em><a href="http://www.flow-interactive.com/ian">Ian Worley</a> is Director of User Experience at Flow. We're a leading London-based User-Centred Design consultancy which specializes in using research to empower better and more effective design solutions.</em></p>
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		<title>Freemans website experience designed to boost sales and loyalty</title>
		<link>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/</link>
		<comments>http://www.thinkflowinteractive.com/2008/07/17/freemans-experience-designed-to-boost-sales-and-loyalty/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 14:43:10 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Creativity]]></category>
		<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[User-Centred Design]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=176</guid>
		<description><![CDATA[Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.

Freemans understood that the right user experience would increase visits, sales and repeat business.  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our [...]]]></description>
			<content:encoded><![CDATA[<h2>Freemans has launched its new website, delivering a state-of-the-art online customer experience. Flow was pleased and proud to help them on the project.</h2>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans1.jpg" alt="Freemans homepage" /></p>
<p>Freemans understood that <strong>the right user experience would increase visits, sales and repeat business.</strong>  But to deliver those benefits with minimal risk you need a user-centred design process. So we started our engagement with Freemans by creating a user-centred design project plan, then got started on the first step - research.</p>
<h2>Research</h2>
<p>Paul Heath was Flow's lead consultant on the project. I asked him about the research phase. "The research told us <strong>what users think and feel, and the kinds of experiences they encounter when they are shopping online and offline.</strong> We also undertook a competitive analysis of the fashion sector and an expert evaluation of the Freemans site."</p>
<p>"All of this data let us <strong>understand and priotitise the project requirements effectively.</strong> But it also let us innovate new ways for customers to interact with the site. During the concept phase, <strong>our understanding of our customers' ideal shopping experience let us create</strong><span id="more-176"></span> <strong>a really intuitive new method for browsing.</strong>"</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans3.jpg" alt="Freemans faceted browse" /></p>
<h2>Collaboration</h2>
<p>Getting team members to work face-to-face makes a huge difference to the quality of the outcomes. </p>
<p>Paul Heath, again: "Yes, collaboration is hugely important. In fact a Freemans designer worked at our London office for six weeks. That lowered design barriers and gave them a head-start on implementation. We also ran <strong>concept development workshops involving a cross-disciplinary team of business managers, technical staff and designers.</strong>" </p>
<p>And a final key ingredient for successful design: <strong>iteration.</strong> No design team can get all the details of a design right first time. So we created a prototype site that was tested with target users and enhanced by further rounds of design refinements.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/07/freemans2.jpg" alt="Freemans navbar" /></p>
<h2>The new Freemans user experience</h2>
</p>
<p>The new site offers...</p>
<ul>
<li><strong>Strong visual appeal</strong>, thanks to our visual design partners, Splendid</li>
<li><strong>Inspiration,</strong> in the form of catwalk videos and additional trend pages</li>
<li><strong>Cross-links to help customers find related, relevant products more easily.</strong> For Freemans, these targeted cross-sells and up-sells increase the value and size of baskets.</li>
<li><strong>Intuitive navigation,</strong> which fits the customers' model of an ideal shopping experience and <strong>reduces the number of clicks needed to buy a product.</strong></li>
</ul>
<h2>Working with Flow</h2>
<p>Our key client at Freemans was Jo Brook, the Web Channel Manager. She was very satisfied with the results. "In what was an extremely tight lead time, Flow were integral to the project team and continually challenged our thinking about navigation &#038; design. <strong>We listened to our customers and as a result have made some fantastic improvements to the site.</strong>"</p>
<h2>Project details</h2>
<p>The experience: <a href="http://www.freemans.com" title="The Freemans website">Freemans website</a><br />
Lead consultant: <a href="http://www.flowinteractive.com/paul" title="More about Paul">Paul Heath</a><br />
Interaction designer &#038; researcher: <a href="http://www.flowinteractive.com/mimi" title="More about Mimi">Mimi Iakovidis</a><br />
Account manager: <a href="http://www.flowinteractive.com/karen" title="More about Karen">Karen Wall</a><br />
Visual design: The visual designers was Charmaine Watkiss (from <a href="http://www.howsplendid.com" title="Splendid's website">Splendid</a>) and Martin Gledhill (from Freemans). They were assisted by Beau Ginbey.</p>
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		<title>UX strategy and scorecard for the TDA</title>
		<link>http://www.thinkflowinteractive.com/2008/06/16/defining-and-measuring-user-experience-for-the-tda/</link>
		<comments>http://www.thinkflowinteractive.com/2008/06/16/defining-and-measuring-user-experience-for-the-tda/#comments</comments>
		<pubDate>Mon, 16 Jun 2008 18:35:15 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX research]]></category>

		<guid isPermaLink="false">http://www.thinkflowinteractive.com/?p=166</guid>
		<description><![CDATA[Flow helped the Training and Development Agency to build a user experience roadmap for  their website and create a user experience scorecard for measuring its success.
Ethnographic approaches, such as contextual enquiry and experience labs, help organisations understand  their target customers needs, behaviours and motivations.  To get really insightful discoveries, researchers immerse themselves [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Flow helped the <a href="http://www.tda.gov.uk" title="The training and development agency">Training and Development Agency</a> to build a user experience roadmap for  their website and create a user experience scorecard for measuring its success.</strong></p>
<p>Ethnographic approaches, such as <a href="http://www.flowinteractive.com/ethnography" title="Flow: About Ethnography">contextual enquiry and experience labs</a>, help organisations understand  their target customers needs, behaviours and motivations.  To get really insightful discoveries, <strong>researchers immerse themselves as deeply as possible</strong> in the lives or jobs of a limited sample of target users and try to discover what those people really think and need.</p>
<p>On the other end of the spectrum lies <a href="http://www.flowinteractive.com/onlineresearch" title="Flow: Online research and usability testing">automated quantitative usability testing</a>. Here you never see your users at all. But you get accurate measurements of how successful they are at achieving key tasks on your site. Gaining a quantitative understanding of your website's performance lets you <strong>chart your site's improvement over time, and identify where it could be performing better.</strong></p>
<p><strong>Ethnographic techniques tell you <em>what your users want to do</em>. Quantitative testing tells you <em>how many of them are managing to do it. </em></strong></p>
<p>And often, successful UX strategies will combine the two. Our project for the TDA did. </p>
<h2>Building a UX strategy for the TDA </h2>
<p>We began by conducting contextual research with people from the TDA's 7 target user groups - including teachers, support staff and school leaders. We gathered<strong> stories of actual experiences that they had lived through,</strong> and the sequences of activities they had engaged in. We also played some simple <strong>participatory design</strong> games with them to bring out ideas for the &quot;ideal&quot; TDA website. </p>
<p><img src="/wp-content/uploads/2008/06/participatory_design.jpg" alt="Collaborative design" width="415" height="295" /></p>
<p>With a separate sample, we <a href="http://www.flowinteractive.com/usabilitytesting" title="Flow: Usability testing">usability tested</a> the existing website. Using a huge quantity of sticky notes, the researchers put all the data together and analysed it. They uncovered a selection of <strong>70-80 tasks that the different target groups needed to perform on the website.</strong> (We also discovered that there were really only 4 groups with different needs, rather than 7). </p>
<p><img src="/wp-content/uploads/2008/06/analysis-stickies.jpg" alt="Analysis with stickies" width="415" height="385" /></p>
<p>Next came a <strong>&quot;task matrix&quot;.</strong> For each task, we identified:</p>
<ul>
<li>The audiences who do it</li>
<li>Related tasks or sub tasks</li>
<li>Triggers that cause someone to engage in the task at a certain point (events like assessments, deadlines, changes in staff)</li>
<li>Target web pages  where useful information would be found. </li>
</ul>
<p>Straight away, this let us see where there were improvements to be made. If we struggled to find suitable target pages, or <strong>if the information or findability of a target page seemed poor, we knew we had an opportunity to improve things. </strong></p>
<p>To take us beyond expert opinion, we also used the TDA's web analytics data. We checked <strong>how many people were visiting each target page,</strong> and assessed that figure in relation  to task importance and audience group size. That gave us additional evidence about whether pages we easy to find or not.</p>
<p>Finally, <a href="http://www.flowinteractive.com/workshops" title="Flow: Workshops">we worked with stakeholders</a> to assess the effort needed to improve the website for each task. <strong> Plotting each task on a chart of priority versus effort (for users and for the organisation) gave us a solid roadmap: small, high-value changes first; larger changes later.</strong> </p>
<p><img src="/wp-content/uploads/2008/06/value-map.gif" alt="Mapping where the value lies" width="415" height="463" /></p>
<h2>User experience scorecard </h2>
<p> To make it easier to <strong>measure and chart improvement in the site's UX,</strong> we set up a user experience scorecard using <a href="http://www.userzoom.com/" title="Userzoom website">UserZoom</a>. </p>
<p><img src="/wp-content/uploads/2008/06/scorecard.gif" alt="Userzoom dashboard" width="415" height="204" /></p>
<p>UserZoom performs <a href="http://www.flowinteractive.com/onlineresearch" title="Flow: Online research and usability testing">automated remote usability testing</a>. <strong>It asks a quantitative sample of target users to try doing certain  tasks,</strong> gathers clickstream data and quizzes them to check comprehension and attitude. The scorecard treats user tasks as key performance indicators of the site's user experience. The TDA is running benchmark UserZoom studies every six months, and the results are being fed onto an interactive dashboard. </p>
<p><strong>The  scorecard will help the TDA team to monitor the impact on the user experience as they work through the steps on their UX roadmap.</strong></p>
<p><strong>Flow's team:</strong> Mary Henley, Anthony Mace, Claire Mitchell, Leisa Reichelt, Sarah Herman, Pav Chahal, Nick Bowmast, Vanessa Kirby, conducted the research. Karen Wall looked after the client relationship. </p>
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		<title>Flow project: Transport for London leads with user-centred approach</title>
		<link>http://www.thinkflowinteractive.com/2008/05/20/flow-project-transport-for-london-shows-the-way-with-user-centred-approach/</link>
		<comments>http://www.thinkflowinteractive.com/2008/05/20/flow-project-transport-for-london-shows-the-way-with-user-centred-approach/#comments</comments>
		<pubDate>Tue, 20 May 2008 19:42:17 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[Experience strategy]]></category>
		<category><![CDATA[Flow project]]></category>
		<category><![CDATA[UX design]]></category>
		<category><![CDATA[UX research]]></category>
		<category><![CDATA[User experience]]></category>

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		<description><![CDATA[The Transport for London website team's dedication to user  centred design has helped make their site a leader in the public sector.

A recent report from the Public Accounts Committee has been critical of the way that UK government websites are designed  and managed. But TfL.gov.uk, the Transport for London website, was one  [...]]]></description>
			<content:encoded><![CDATA[<p><strong>The Transport for London website team's dedication to user  centred design has helped make their site a leader in the public sector.<br />
</strong></p>
<p>A recent <a href="http://www.e-consultancy.com/news-blog/365544/government-websites-criticised-for-lack-of-usability.html" mce_href="http://www.e-consultancy.com/news-blog/365544/government-websites-criticised-for-lack-of-usability.html" title="E-consultancy:  Government websites criticised for lack of usability">report from the Public Accounts Committee</a> has been critical of the way that UK government websites are designed  and managed. But TfL.gov.uk, the Transport for London website, was one  of the few cited for good practice and performance. It's no real  surprise: the TfL team really understand the value of listening to  customers, and designing for their needs.<strong> </strong></p>
<p>Sometimes, we're pleased to say, TfL hire Flow to help them.</p>
<h2>What London travellers really need</h2>
<p>TFL's flagship offering is Journey Planner. Back in 2006, we helped  TFL research and design the mobile travel alerts element of the  service. Designing personalisation features for a website is never easy  - because <strong>most of the time, people don't want to personalise.</strong> We all just want the website to do what we need with minimal effort.</p>
<p>Flow ran <strong>experience labs</strong>: one-to-one sessions with a range of  different people. The lab sessions focussed on digging out the reality  of London travellers' needs, motivations and behaviours.</p>
<p>A key technique was <a href="http://books.google.co.za/books?id=sVKuMvaFzjQC&amp;pg=PA74&amp;lpg=PA74&amp;dq=retrospective+account+contextual+design&amp;source=web&amp;ots=qQ0bfpUD0G&amp;sig=-L7ljbhHD1m30pMCTrlvaDip7EM&amp;hl=en" mce_href="http://books.google.co.za/books?id=sVKuMvaFzjQC&amp;pg=PA74&amp;lpg=PA74&amp;dq=retrospective+account+contextual+design&amp;source=web&amp;ots=qQ0bfpUD0G&amp;sig=-L7ljbhHD1m30pMCTrlvaDip7EM&amp;hl=en" title="More about retrospecive accounts - Contextual Deisgn by Hugh Beyer, Karen&lt;br&gt;&lt;/a&gt; Holtzblatt (Google books)">retrospective accounts:</a> we gathered detailed <strong>stories about what people really did in specific situations. </strong> So rather than asking "what do you think about travel in London" we  asked things like "Tell me how you got to this interview today," and  "tell me about the last time something went wrong with your commute to  work." To keep the conversation fun and manageable, we also  collaborated with the respondents to <strong>create pictures, lists and timelines using sticky notes and marker pens.</strong></p>
<p>Once we understood user needs, we could identify a service that  people would really like. The travel alerts system lets you identify  the routes you are interested in (typically the ones you commute on  every day), and get travel alerts for those routes at specific times.  We defined the concept, worked with TFL to create wireframes, then fine  tuned them with two iterations of usability testing.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-prototype.gif" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-prototype.gif" alt="Prototype of TfL alerts interface"></p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-finished.gif" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-finished.gif" alt="TfL travel alerts - finished site"></p>
<p><em>TfL personalised travel alerts: Prototype and live site.</em></p>
<h2>Practical commitment to customers</h2>
<p>Since then we've helped TfL research and optimise all sorts of  things from the Oyster Fastload process to the London Transport museum  website. And since communicating with travellers is a multichannel  activity we've even run <strong>iterative usability testing in London Underground stations</strong> - quite a challenge.</p>
<p><img src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-station2.jpg" mce_src="http://www.thinkflowinteractive.com/wp-content/uploads/2008/05/tfl-station2.jpg" alt="Testing new information formats for London Underground displays"></p>
<h2>Now approaching...</h2>
<p>Flow is now working with TfL on a <strong>strategic project to map out the future for the website</strong>, and we're basing the process on user research.</p>
<p>To improve on the experience labs methodology, we're asking our research subjects to fill in <strong>diaries</strong>. We're <strong>catching reports of travel experiences <em>while people are travelling</em>, then following up on the details in the lab afterwards.</strong> From there we'll be using a scenario-based approach to map out what  people's travel experience and identify the TfL website's optimal role.</p>
<p>The finished site will offer London's travellers an even more useful, usable and appealing travel experience.</p>
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