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	<title>The Think blog. &#187; ForFlowThinkBlog</title>
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		<title>4 ways to combat usability testing avoidance</title>
		<link>http://www.thinkflowinteractive.com/2010/01/20/4-ways-to-combat-usability-testing-avoidance/</link>
		<comments>http://www.thinkflowinteractive.com/2010/01/20/4-ways-to-combat-usability-testing-avoidance/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 20:58:01 +0000</pubDate>
		<dc:creator>Phil Barrett</dc:creator>
				<category><![CDATA[ForFlowThinkBlog]]></category>
		<category><![CDATA[Interaction design]]></category>
		<category><![CDATA[Survival tactics]]></category>

		<guid isPermaLink="false">http://fronttoback.org/?p=272</guid>
		<description><![CDATA[Working with users during the design process will untie project knots and boost team productivity and focus.  But there always seems to be an excuse for not testing.  Here are 4 ways to counter the excuses and make usability testing happen.
Excuse 1: &#8220;It&#8217;ll slow us down&#8221;
Finding users, building prototypes and working through hours [...]]]></description>
			<content:encoded><![CDATA[<h2>Working with users during the design process will untie project knots and boost team productivity and focus.  But there always seems to be an excuse for not testing.  Here are 4 ways to counter the excuses and make usability testing happen.</h2>
<div id="attachment_288" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-288" title="TestTactics_test" src="http://fronttoback.org/wp-content/uploads/2010/01/TestTactics_test.jpg" alt="Testing a paper prototype" width="500" height="281" /><p class="wp-caption-text">Testing a paper prototype</p></div>
<h2>Excuse 1: &#8220;It&#8217;ll slow us down&#8221;</h2>
<p>Finding users, building prototypes and working through hours of research takes time. Why not spend that effort on writing more code?</p>
<p><strong>Counter argument</strong>. You say: &#8220;Our business objective is to reach profitability as quickly as possible. To do that, we need to understand what our customers really need and make sure we&#8217;re all agreed on the direction. <strong>A usability test might take some time in the short term, but it will help us reach our overall business goal quicker.</strong>&#8220;</p>
<p>Usability testing, like many UCD tactics, is an <a title="USeit.com: Usability ROI declining but still strong" href="http://www.useit.com/alertbox/roi.html" >investment</a>.  You put in time and money, but you get back a  product that sells better and costs less to support. But usability testing is also beneficial during the design process&#8230;</p>
<div id="attachment_289" class="wp-caption alignright" style="width: 260px"><img class="size-full wp-image-289" title="TestTactics_observemd" src="http://fronttoback.org/wp-content/uploads/2010/01/TestTactics_observemd.jpg" alt="The managing director observes a usability test via a video link" width="250" height="158" /><p class="wp-caption-text">The managing director observes a usability test via a video link</p></div>
<p><strong>1. Design the thing better, quicker: </strong>Trying to design a product for target users, without ever meeting any, is like pulling teeth. But if you just watch a few users using a prototype, a competitor product or their current system, they&#8217;ll tell you what you really need to know quickly, effectively and (comparatively) effortlessly.</p>
<p><strong>2. Manage the politics more easily:</strong> Successful designs come from teams all pulling in the same direction. Usability testing results will reduce squabbles, give confidence to management and get people to focus on improvements rather than feature creep. Even the most sceptical team members can&#8217;t ignore videos of 5 or 10 real people battling with their software.</p>
<p><strong>3. Get a team energy boost:</strong> Seeing ideas succeed makes the team feel positive. Seeing them fail motivates people to sort things out.</p>
<h2>Excuse 2: &#8220;Our product is already perfect&#8221;</h2>
<p>You and your team will become so deeply familiar with the product you&#8217;ve designed that you will think it is perfect.</p>
<p><strong>Counter argument.</strong> You say: &#8220;We believe the product is perfectly easy and useful. But can we prove it? <strong>How many problems exist that we&#8217;re not aware of? What impact might they have?</strong> Developers may think their code has no bugs, but we still hire testers to prove it. What evidence do we have that our design is perfect first time?&#8221;</p>
<p>This behaviour is often referred to as &#8220;<a title="Fast Company: 10 Common Small Company Mistakes - #1 Drinking the Kool-Aid" href="http://www.fastcompany.com/blog/david-lavenda/whatever-it-takes/drinking-kool-aid" >drinking your own Koolaid</a>&#8220;. It means you’re doubly ignorant&#8230;<br />
<span id="more-272"></span></p>
<div>
<ol>
<li>You do not know which parts of your design your target users will struggle with.</li>
<li><em>You also don’t know that you don’t know.</em></li>
</ol>
</div>
<p>In a thought-provoking piece a few years back called <a title="Paper and pencil: Five orders of ignorance" href="http://www.paperandpencil.info/home/2005/02/five_orders_of_.html" >The Five Orders of Ignorance</a>, software engineering expert Philip G Armour says,</p>
<blockquote><p><strong>“The hard part of building systems is not building them, it’s knowing what to build — it’s in acquiring the necessary knowledge&#8230; A functioning system is the by-product of the activity of finding things out.”</strong></p>
</blockquote>
<h2>Excuse 3: &#8220;We already have lots of feedback&#8221;</h2>
<p>Listening to customer feedback via email, call centre or the web is vital. Analytics and search log analysis is great, too. And it can seem like you&#8217;re getting all the user input you need.</p>
<div id="attachment_286" class="wp-caption aligncenter" style="width: 510px"><img class="size-full wp-image-286" title="TestTactics_observegrp" src="http://fronttoback.org/wp-content/uploads/2010/01/TestTactics_observegrp.jpg" alt="A group of developers watching usability testing video" width="500" height="269" /><p class="wp-caption-text">A group of developers watching usability testing video</p></div>
<p><strong>Counter argument. </strong>You say: &#8220;<span style="font-weight: normal;">We&#8217;re only getting feedback on major issues and from committed product users &#8211; </span><span style="font-weight: normal;"><strong>lots of other people encounter our product and never feed back.</strong></span><span style="font-weight: normal;"> So we&#8217;re getting a skewed perspective. Usability testing will let us observe and discuss all sorts of things that customers and non-customers would never actually feed back about. It will also explain what to do about the </span><span style="font-weight: normal;"><strong>strange patterns we&#8217;re seeing in our web analytics</strong></span><span style="font-weight: normal;">. This extra insight will give us a </span><span style="font-weight: normal;"><strong>competitive edge</strong></span><span style="font-weight: normal;">, because it&#8217;s not obvious stuff that our competitors also know.&#8221;</span></p>
<h2>Excuse 4: &#8220;This concept is not ready to test yet.&#8221;</h2>
<div id="attachment_287" class="wp-caption alignleft" style="width: 260px"><img class="size-full wp-image-287 " title="TestTactics_setup" src="http://fronttoback.org/wp-content/uploads/2010/01/TestTactics_setup.jpg" alt="Ready for a usability test" width="250" height="202" /><p class="wp-caption-text">Ready for a usability test</p></div>
<p>It&#8217;s easy to tell yourself that you&#8217;re not ready to work with target users yet &#8211; that your ideas haven&#8217;t settled down to something stable and complete which users will approve of.</p>
<p><strong>Counter argument. </strong>You say: &#8220;Don&#8217;t worry if it&#8217;s not ready. We&#8217;ll test what we&#8217;ve got, and won&#8217;t worry much about the areas where we know things aren&#8217;t finished. It can give us reassurance that we&#8217;re heading in the right direction and stop us from spending loads of time designing a blind alley.&#8221;</p>
<p>The truth is, <strong>your ideas will never be stable and complete <em>until </em>you&#8217;ve had the input from users</strong>. Until then, they are just hypotheses. Better to test your hypotheses when they are young and flexible, rather than when you&#8217;ve spent weeks on refining them, and publicly declared them as &#8220;finished and ready&#8221;.</p>
<h2>How to run that test</h2>
<p>Doing the perfect usability test is no doubt hard.  <strong>But doing a useful test is really easy&#8230;</strong></p>
<div>
<ul>
<li><strong>Pump out a series of pages in <a title="Balsamiq prototyping software" href="http://www.balsamiq.com/" >Balsamiq</a></strong><a title="Balsamiq prototyping software" href="http://www.balsamiq.com/" > </a>or any one of <a title="Specky boy: 10 Completely Free Wireframe and Mockup Applications" href="http://speckyboy.com/2010/01/11/10-completely-free-wireframe-and-mockup-applications/" >the herd of prototyping tools</a> that are springing into existence.</li>
<li><strong>Set up to record desktop video</strong> using <a title="Techsmith: Camtasia" href="http://www.techsmith.com/camtasia.asp" >Camtasia Studio</a> or <a title="Silverback: Guerrilla usability testing" href="http://silverbackapp.com/" >Silverback</a>. (Or Morae if you can afford it).</li>
<li><strong>Ask users to tell you stories </strong>about using your product or similar products in the real world.</li>
<li><strong>Watch users using competitor products.</strong></li>
<li><strong>Get users to walk through your prototype</strong> and listen to what they say (keep pretty quiet yourself).</li>
<li><strong>Summarise findings in a top-down way.</strong> What was the overall result? What were the big findings? What do you recommend should be done about them? What were the little findings and what are you going to do about them?</li>
<li><strong>Make video clips of the very finest moments,</strong> and encourage everyone to watch at least some of the test videos.</li>
</ul>
</div>
<p><a title="Ask Tog: 	Ask Tog, June, 2000 If They Don't Test, Don't Hire Them" href="http://www.asktog.com/columns/037TestOrElse.html" >As Bruce Tog says</a>, without iterative usability testing &#8220;you&#8217;re going to throw buckets of money down the drain&#8221;.  So just get out there and test.</p>
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